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Search results “Linker options visual studio”
C++ (OpenGL) - Linking libraries to your project tutorial (Microsoft Visual Studios)
 
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In this video I will show you how to link libraries properly to your C++ project in Visual Studios. In this tutorial i will be using OpenGL libraries but if you follow the steps in this video you should be able to link any library to your project. GLEW : http://glew.sourceforge.net/ GLFW : http://www.glfw.org/ I will upload the project shortly.
Views: 17477 Ivan Seed
Setting compiler and linker search paths
 
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See how to add a header file search path for the compiler or a library search path for the linker in Code Composer Studio.
Views: 5443 Code Composer
C++ Linker Errors
 
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Neumont University's Jamie King discussing the two types of possible C++ linker errors and what causes them.
Views: 18266 Jamie King
VS 2017 RC shows cl but not link options with CMAKE_VERBOSE_MAKEFILE on
 
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Visual Studio 2017 RC shows options (command line arguments) for cl (compiler) but doesn't show any for link, if CMAKE_VERBOSE_MAKEFILE=on. It appears the cl options are outputted by cl.exe itself, detecting CMAKE_VERBOSE_MAKEFILE=on. But, it appears link doesn't check for this, or if it does, it fails to output its own options.
Views: 89 Michael Darling
Linker Tool Fehler LNK1104 Visual Studio 2015
 
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Es gibt sicherlich weitere Lösungen ;-) S1064_LNK1104_Visual_Studio_2015
Views: 5701 Jürgen Walter
How to CMake Good - 0d - Visual C++ without Visual Studio
 
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It's common to want to use Visual C++ but without using the Visual Studio IDE. I'll talk about using Visual C++ is this video without ever starting Visual Studio. You'll be able to compile with MSVC even without using MSBuild. I'll be comparing using CMake with MSBuild, NMake, and Ninja, all using Visual C++. A useful tip when using a specific generator (with CMake's `-G` flag): You only need to specify the `-G` option the first time you configure a new build directory. Once a build directory has a CMakeFiles/ directory in it, the generator will be remembered as long as that directory exists. Here are some nice links: - The "Build C/C++ code on the command line" documentation on MSDN: https://docs.microsoft.com/en-us/cpp/build/building-on-the-command-line - The MSVC command line options documentation on MSDN: https://docs.microsoft.com/en-us/cpp/build/reference/compiler-options - The MSVC linker command line options documentation on MSDN: https://docs.microsoft.com/en-us/cpp/build/reference/linker-options - A very important YouTube video: https://www.youtube.com/watch?v=EOcJR9vFqHw - The Ninja releases page on GitHub: https://github.com/ninja-build/ninja/releases Say "A semicolon-separated list of directories" three times, fast.
Views: 475 vector-of-bool
Visual Studio - Settings to change when using other libraries (.lib & .dll)
 
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This video takes a look at the project settings which had to be changed in Visual Studio in order to accommodate the Interception library. http://www.oblita.com/interception.html
Views: 268 Gerald Gehrke
Visual Studio 2013 + Maya 2014 C++ ,64bit
 
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Configure Visual Studio 2013 https://www.youtube.com/watch?v=BhHGCM9estg CONFIGURATION PROPERTIES General---Target Extension: .mll General---Configuration Type: Dynamic Library .dll ------------------------------------------------- VC++Directories---Include Directories: C:\Program Files\Autodesk\Maya2014\include VC++Directories---Library Directories: C:\Program Files\Autodesk\Maya2014\lib ------------------------------------------------- C/C++---General---Aditional Include Directories: ;C:\Program Files\Autodesk\Maya2014\include C/C++---Preprocessor---Preprocessor Definitions: ;WIN32;NDEBUG;_WINDOWS;NT_PLUGIN;REQUIRE_IOSTREAM C/C++---Runtime Library---Code Generation: Multi-threaded Debug DLL /MDd ------------------------------------------------- Linker---General---Aditional Library Directories: ;C:\Program Files\Autodesk\Maya2014\lib Linker---Input---Additional Dependencies: ;Foundation.lib;OpenMaya.lib;OpenMayaUI.lib;OpenMayaanim.lib;OpenMayaFX.lib;OpenMayaRender.lib;Image.lib Linker---Additional Options---Command Line; /export:initializePlugin /export:uninitializePlugin
BEST Visual Studio Setup for C++ Projects!
 
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Twitter ► https://twitter.com/thecherno Instagram ► https://instagram.com/thecherno Patreon ► https://patreon.com/thecherno In this video we take a look at some of the settings I use for pretty much all of my C++ projects in Visual Studio. Series Playlist ► https://www.youtube.com/playlist?list=PLlrATfBNZ98dudnM48yfGUldqGD0S4FFb BEST laptop for programming! ► http://geni.us/pakTES My FAVOURITE keyboard for programming! ► http://geni.us/zNhB FAVOURITE monitors for programming! ► http://geni.us/Ig6KBq MAIN Camera ► http://geni.us/CYUQ MAIN Lens ► http://geni.us/ZM3CmG Microphone ► http://geni.us/wqO6g7K Slack ► https://slack.thecherno.com Stream ► http://www.twitch.tv/thecherno Website ► http://www.thecherno.com Facebook ► http://www.facebook.com/thecherno
Views: 63785 TheChernoProject
Setting Options in Visual Studio 2013
 
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A brief tour of some of the Options in Visual Studio 2013.
Views: 2316 Gregory Beamer
01 - ATL Getting Started
 
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How to get started with ATL or Active Template Library Learning ATL or COM technology is very difficult. This vidoe will explain how to get started with Active Template Library. 1. Create an empty solution its name is AtlGettingStarted 2. Create a C++ console project its name is AtlClientApp 3. Create a ATL dll COM housing its name is AtlServerLib 4. Add a Simple COM Object its name is Calculator 5. Add two methods Add(LONG x, LONG y, LONG* rlt) Sum(LONG a, LONG z, LONG* rlt) 6. Set Linker option 7. Copy AtlServerLib.tlb from AtlGettingStarted/AtlServerLib/Debug/ to AtlGettingStarted/Debug/ copy $(ProjectDir)$(IntDir)$(ProjectName).tlb $(TargetDir)$(ProjectName).tlb 8. Set project dependency 9. Flesh out client code For more information and to download source code please visit at http://www.talkplayfun.com/COM-Tutorial/
Views: 3720 Kim Thomas
01 - Absolute Fundamentals of C++ on Windows - Hello World on command line
 
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We learn how to compile, link, preprocess C++ .cpp files on command line using Visual Studio 2015 and 2017. Absolute Fundamentals of C/C++ on Windows Using Visual Studio 2015 Visual Studio version 14 or Visual C++14 CL - C/C++ Compiler and Linker version 19.00.xxx Visual Studio 2017 Visual Studio verison 15.x or Visual C++15.xxx CL - C/C++ Compiler and linker verison 19.15.xxx Prerequisites: Visual Studio Code https://code.visualstudio.com/ And either Visual Studio 2017 installed https://visualstudio.microsoft.com/downloads/ or Visual Studio 2015 installed https://visualstudio.microsoft.com/vs/older-downloads/ Fundamental Concepts: 0. Command Line switches or options 1. Compilation, 2. Link, 3. Preprocessing, 4. Translation Unit, 5. Two different ways to define preprocessing macros A. cl hello.cpp (1) Compiles and generates hello.obj --- object file and (2) links hello.exe --- executable file Command line switch /c - compiles only ... do not generate exe file Compilation means the process that generates obj file .obj files are called object files. cl hello.obj links hello.obj and generates exe or executable file Link means generate executable files. cl hello.cpp --- means compile and link and generate executables. cl /c hello.cpp ---- compile only and generate obj file cl hello.obj ---- link to generate exe file The primary reason to separately compile and link is for the efficiency of the build process "Build" means "compile" and "link" and "generate" executables "Compile" means to generate object file (or .obj) "Link" means generate executable or exe or dll files. "Preprocessing" means replace #include directive's header contents in the .cpp file. "Compilation" is two-step processes 1. "Preprocess" include files 2. "Generate" object files During "Preprocessing" stage, the compiler substitutes preprocessor macros "Translation Unit" means .cpp files that is preprocessed.
Views: 41 Kim Thomas
Specify link order in project build settings
 
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Use the Link order tab under Build settings to precisely control the order in which object files and libraries are passed to the linker.
Views: 235 Code Composer
Tutorial 2: Microsoft Visual Studio 2010 - How to Make a Button Open Another Website, External Link
 
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Tutorial 2: Microsoft Visual Studio 2010 - how to make a button open another from or website website: http://www.yourappleplace.freeiz.com/ my twiiter: http://www.twitter.com/TimmyAmant other twitter: http://www.twitter.com/yourappleplace Ping: timmyamant Game center: timmyamant youtube: http://www.youtube.com/ipodtouchhelper92 youtube: http://www.youtube.com/amantproductions youtube: http://www.youtube.com/timmyiphone youtube: http://www.youtube.com/yourappleplace
Views: 151931 YourApplePlace com
C++ Video Tutorial : Loading DLL and calling function
 
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In my previous video I have described what the Dynamic Link library is. Now I try using one simple library and call easy function. There are three important functions to do that: LoadLibrary, GetProcAddress and FreeLibrary. They are defined in windows.h header file. Open your Visual Studio C++ environment and create console application. I include Windows header file. I copy the syntax of LoadLibrary function. If the application couldn't load the library, I will print the information about it. I include I/O stream header file and use standard namespace. I have to know the function names . I open Dependency Walker and analyse my library. I want to get the address of entry point of function. I copy the syntax of GetProcAddress function. I know only the name of function but if I want to call it I need to know what are the parameters of this function and what is the type of result of this function. The information about these things is not visible in the library. I have to find the prototype of this function, it can be found for example in the documentation published at Internet. Let's find avcodec header file. The Google recommended a couple of results. I define the function pointers where the GetProcAddress function writes the address. I compile and run the application. I have got the error. The application wasn't able to load the library because it isn't in the path. I have to copy the library into right place. I compile and run the application. It works. I need to free the library too. I copy the syntax of free library function. I compile and run the application. It works. I want to show you one more thing. I divide the execution of application into parts. After each part I will press enter to continue. Thanks to this I will show you how the consumption of memory is changing. I compile and run the application. I open the task manager and find my application. We can see that after loading the library the memory consumption increases. After calling FreeLibrary the memory consumption decreases. #Java #C++ #programming
Views: 59246 Marcin Miotk
GCC & clang on windows with Visual Studio Code + bash terminal + debugging!
 
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launch.json { "version": "0.2.0", "configurations": [ { "name": "(gdb) Launch", "type": "cppdbg", "request": "launch", "program": "${workspaceRoot}/a.exe", "args": [], "stopAtEntry": false, "cwd": "${workspaceRoot}", "environment": [], "externalConsole": true, "MIMode": "gdb", "miDebuggerPath": "C:/msys64/mingw64/bin/gdb.exe", "setupCommands": [ { "description": "Enable pretty-printing for gdb", "text": "-enable-pretty-printing", "ignoreFailures": true } ] } ] } cpp_properties.json configuration { "name": "MinGW", "intelliSenseMode": "clang-x64", "includePath": [ "${workspaceRoot}", "C:/msys64/mingw64/include", "C:/msys64/mingw64/include/c++/7.2.0", "C:/msys64/mingw64/include/c++/7.2.0/tr1", "C:/msys64/mingw64/include/c++/7.2.0/x86_64-w64-mingw32", "C:/msys64/mingw64/x86_64-w64-mingw32/include" ], "defines": [ "_DEBUG", "UNICODE", "__GNUC__=7", "__cdecl=__attribute__((__cdecl__))" ], "browse": { "path": [ "C:/msys64/mingw64/lib/*", "C:/msys64/mingw64/include", "C:/msys64/mingw64/include/c++/7.2.0", "C:/msys64/mingw64/include/c++/7.2.0/tr1", "C:/msys64/mingw64/include/c++/7.2.0/x86_64-w64-mingw32", "C:/msys64/mingw64/x86_64-w64-mingw32/include" ], "limitSymbolsToIncludedHeaders": true, "databaseFilename": "" } } user settings json { "terminal.integrated.shell.windows": "C:\\msys64\\usr\\bin\\bash.exe", "terminal.integrated.shellArgs.windows": ["-i"], "terminal.integrated.env.windows": { "PATH" : "/mingw64/bin:/usr/local/bin:/usr/bin:/bin:/c/Windows/System32:/c/Windows:/c/Windows/System32/Wbem:/c/Windows/System32/WindowsPowerShell/v1.0/" } }
Views: 24490 Daniel Elliott Jones
Setting Up OpenCV in Visual Studio
 
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Installation of OpenCV in Visual Studio Environment. Originally was created for Image Processing class, Robotics Department, Nazarbayev University, Kazakhstan
Views: 144884 nurimbet
2017-11-11 -- How to Compile Digger for Windows with VS2008 (digger.org)
 
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http://digger.org/winsrc.zip Use Visual Studio 2008. DirectX SDK (for example 8.0a): http://archive.org/download/DirectX.8.0a.SDK_includes_libs_only/DirectX.8.0a.SDK.zip Copy the DirectX SDK, for example to C:\ We could use only the "include" and "lib" directories from DirectX SDK 8.0a. Around 10MB. Make sure to add the "include" directory to the Visual Studio C++ Include directories. Make sure to add it to the very end of the directories because it will allow basic things like WINDOWS.H to define everything properly and only then include DirectX headers, now already properly defined. Make sure to add the "lib" directory of DirectX SDK to Visual Studio C++ Library directories. It doesn't matter if it's the first or last directory in the list because library files are used on demand, unlike Include header files which need to be included to define things in proper sequence. Choose "Release" before compiling Digger for Windows. Right click the main project and use "Build", "Rebuild" or "Clean" (this last one to start over after changing the code). You will see an error about "libc.lib". We must configure the linker options of the project and in linker dependencies, change "libc.lib" to "libcmt.lib" (mt es Multithreading). Right click the project. Go to Linker. Go to Input. Double click "Additional Dependencies". Change "libc.lib" to "libcmt.lib". Press OK button. Build/Rebuild again. The resulting program will now be in the source's root directory. For the Release compile, it will be called WinDigDX.exe
Views: 25 AltComp126
How to add and use static library in Visual Studio 2013
 
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Part of C++ Tutorials for my students. How to add and use static library in Visual Studio 2013.
Views: 34960 Tom Noiprasit
Visual Studio 2017  Linux development with C++
 
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Get an overview of the new Linux C++ development workload in Visual Studio 2017. Download VS 2017 and try the new Linux development with C++ workload, everything you need to know is here: http://aka.ms/vslinux
Fix .exe has stopped working  or windows explorer has stopped working
 
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Solved: ".exe has stopped working" "windows explorer not working" "fix windows explorer" "fix windows explorer has stopped working" " .exe file stopped". In this Video I have two CMD (command prompt) options for solve this problem on windows 7 64 bit and 32 bit User I already made a video for this error you can find out with this link : https://youtu.be/pBRyL0BqKT8 Fix : "internet explorer has stopped working" click this link : https://youtu.be/kvhXPDfb_ds Hope this will work for you DONATE TO DEEZ- PAYPAL DONATE BUTTON DOESN'T SUPPORT IN INDIA, BUT YOU CAN DO BY USING THIS LINK.: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=BRZVDCMQNWVH2 Any amount you can give is welcome.. Video Content: option First 1: UnInstall application 2: Open cmd as administrative mode 3: type bcdedit.exe /set nx AlwaysOff (for disable DEP) [ This option may won't work with windows 8,8.1 and 10. some cases 64bit OS also won't work. For that you need to disable Secure Boot Policy ] Check out How to disable Secure Boot Policy in this Link: https://youtu.be/S0sY0DWtRNw 4: Restart the computer . 5: Install the Application 6: Re enable DEP Open cmd and run as Administrator type bcdedit.exe /set nx AlwaysOn Restart . Second Option: May this will work without uninstall your application 1: Run cmd as administrator 2: Type bcdedit /set nx OptOut 3: Restart 4: Open My computer - Right click and Properties - On right side select advanced advanced system settings - On performance section select settings - Data execution prevention - turn on DEP for all programs and services except those i select - Add and choose your application .exe file then open. 5. Restart the computer Also you can do this option with uninstall your application . But you need add the .exe file of that program to DEP before you install . I created this video for educational purpose . Thanks for watch For more Subscribe Copyright Reserved © - 2015-16 All rights to this video is owned DEEZ : www.deezzone.com The video obeys the YouTube Community Guidelines and NO copyright content is present in this video. For Educational Purpose Only. Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for -fair use- for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favour of fair use Copyright Reserved © - 2015-16
Views: 287981 DEE Z
C++ tutorial||solved|| how to run graphics program in code blocks without any error(graphics.h)
 
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/////////////////////////////////////////////////////////////// code blocks IDE link: http://www.codeblocks.org /////////////////////////////////////////////////////////////// header files link: http://winbgim.codecutter.org/V6_0/WinBGIm_Library6_0_Nov2005.zip //////////////////////////////////////////////////////////////// ~written instruction~ Hello YouTube this is bosster97 today I am going to show you how to download and install code block into your computer and how you can run graphics program in code block without any error. First download code blocks software. First open code block official site which is www.codeblocks.org Then click on download option Click on “download the binary release” Download the code-blocks-mingw-setup.exe Wait until it download I already have downloaded the setup Now I am going to install it Double click on code blocks setup Click on next next unless it start installing, don’t change installation path. It will take some time for installation how to download install code blocks how to download and install code blocks After installation, we need some header files to run graphics program. Follow the given link to download these files http://winbgim.codecutter.org/ Click on the first link and download the file Now extract the downloaded file # how to install code blocks How to open the graphic.h file in notepad and go to line number 302 and replace the word right with top and save it as I show you Now copy the graphics.h and wibgim.h file and paste in header file directory # how to install code blocks and how to run graphics program in code blocks Now copy the libbgi.a file and paste in code block’s lib folder Now open code blocks and go to settings then compiler then linker setting Click on add button and browse libbgi.a file which is we copied in lib folder After that copy the command from the description and paste them in right section which is other linker option. Then click ok Now we are done Now try to run graphics program to check whether it is working or not Program is build and run successfully Thanks for watching. Please like and subscribe how to run graphics program code blocks
Views: 3204 bosster97
Tutorial: Set up a new OGRE project on Code :: Blocks
 
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This is how you set up an OGRE project in Code :: Blocks (Windows). If you made a nice installation (following the OGRE setup guide in http://www.ogre3d.org/wiki/index.php/Installing_An_SDK), this should come up without problems. NOTE: This tutorial only works with Code::Blocks; NOT Microsoft Visual C++. There are other tutorials around for VC++. I don't use VC++ so stop asking. I am running a Windows XP Service pack 3. I didn't install DirectX9; instead I just included d3dx9_30.dll in OgreSDK\bin\release. I plan to install it later tough, but what I did here is just ok for total beginners like me. These are the parameters I used: *** Compiler settings Tab *** Other options Sub-Tab -mthreads -fmessage-length=0 -fexceptions -fident #defines Sub-Tab NDEBUG _STLP_NO_CUSTOM_IO _STLP_USE_DYNAMIC_LIB *** Linker settings Tab *** Link libraries List OgreMain OIS Other linker options List -Wl,--enable-auto-image-base -Wl,--add-stdcall-alias *** Search directories Tab *** Compiler Sub-Tab $(OGRE_HOME)\stlport\stlport $(OGRE_HOME)\include $(OGRE_HOME)\include\OIS Linker Sub-Tab $(OGRE_HOME)\bin\$(TARGET_NAME) enjoy.
Views: 30399 Dany Alejandro
Let's Learn C++ ~ Basics: 8 of 14  ~ Additional Libraries Installation: Boost + GSL
 
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Learn the basics of programming in C++ (Cpp) in this series of tutorials! This 8th lesson focuses on the installation and connecting of additional libraries (boost and GSL aka guideline support library) to visual studio. This lesson follows the C++ Core Guidelines. ============================= ➤ Debug + Regular Challenges: https://github.com/TPayneExperience/Lets_Learn_Cpp ➤ Download Visual Studio: https://www.visualstudio.com/ ============================= EPISODES: ♦ LLC++ #1 ~ Visual Studio Setup + My First Program: https://youtu.be/_r5i5ZtUpUM?list=PL82YdDfxhWsCyZLsg_kXhH8sy5ixQNras ♦ LLC++ #2 ~ Variables & Data Types: https://youtu.be/f0u3Pz7kpUw?list=PL82YdDfxhWsCyZLsg_kXhH8sy5ixQNras ♦ LLC++ #3 ~ Operators & Input: https://youtu.be/CjVANVMAwJ4?list=PL82YdDfxhWsCyZLsg_kXhH8sy5ixQNras ♦ LLC++ #4 ~ Arrays, Chars & Strings: https://youtu.be/5u6Oq06Iask?list=PL82YdDfxhWsCyZLsg_kXhH8sy5ixQNras ♦ LLC++ #5 ~ References & Pointers: https://youtu.be/DvUYbUn9uQ4?list=PL82YdDfxhWsCyZLsg_kXhH8sy5ixQNras ♦ LLC++ #6 ~ If, Else, Switch & Conditional Operator: https://youtu.be/-6ZkRmhL3QY?list=PL82YdDfxhWsCyZLsg_kXhH8sy5ixQNras ♦ LLC++ #7 ~ For, While, Do, Nested Loops: https://youtu.be/iMbvbWlrMj8?list=PL82YdDfxhWsCyZLsg_kXhH8sy5ixQNras ♦ LLC++ Solutions #1-7: https://youtu.be/SG6TN2Y7zcs?list=PL82YdDfxhWsCyZLsg_kXhH8sy5ixQNras ♦ LLC++ #8 ~ Additional Libraries ~ Boost + GSL: https://youtu.be/CJQ1ybhP7Tw?list=PL82YdDfxhWsCyZLsg_kXhH8sy5ixQNras ♦ LLC++ #9 ~ Functions p1 ~ Input, Output, Body: https://youtu.be/K6qgajOzybc?list=PL82YdDfxhWsCyZLsg_kXhH8sy5ixQNras ♦ LLC++ #10 ~ Functions p2: Headers, Macros & Namespace: https://youtu.be/xZvQTbCywFE?list=PL82YdDfxhWsCyZLsg_kXhH8sy5ixQNras ♦ LLC++ #11 ~ Functions p3: Const, Pre/Post Conditions https://youtu.be/fhmJZgxFWsU?list=PL82YdDfxhWsCyZLsg_kXhH8sy5ixQNras ♦ LLC++ #12 ~ Debugging https://youtu.be/2yXYNxNgJek?list=PL82YdDfxhWsCyZLsg_kXhH8sy5ixQNras ♦ LLC++ #13 ~ Enum, Struct, Ascii https://youtu.be/aWBGFGioatE?list=PL82YdDfxhWsCyZLsg_kXhH8sy5ixQNras ♦ LLC++ #14 ~ Classes p1 https://youtu.be/B9Q87mnLJ20?list=PL82YdDfxhWsCyZLsg_kXhH8sy5ixQNras ♦ LLC++ ~ Solutions #8-14 https://youtu.be/B9Q87mnLJ20?list=PL82YdDfxhWsCyZLsg_kXhH8sy5ixQNras ============================= PLAYLISTS: ➤ Let's Learn C++: BASICS https://www.youtube.com/playlist?list=PL82YdDfxhWsCyZLsg_kXhH8sy5ixQNras ➤ Let's Learn Python: BASICS https://www.youtube.com/playlist?list=PL82YdDfxhWsDJTq5f0Ae7M7yGcA26wevJ ➤ Let's Learn Python: OOP https://www.youtube.com/playlist?list=PL82YdDfxhWsAyY3iNNDC1kUKWAJibUGi6 ➤ Let's Learn Python: Scripting https://www.youtube.com/playlist?list=PL82YdDfxhWsC-3kdTKK2_mwbNdBfVvb_M ============================= --- FIND ME! --- ☁ http://www.facebook.com/TPayneExperience ☁ http://www.twitter.com/TPayneXperience ☁ http://www.instagram.com/TPayneExperience ☁ https://www.patreon.com/TPayneExperience Music by Juto: justin-totten.com http://soundcloud.com/juto ======================================= New Episode (nearly) Every Friday ============================= ☁♡ Keep the Dream Alive! ♡☁ My comments and words are my own and do not represent the views or opinions of my employer in anyway.
Views: 19656 Trevor Payne
Tutorial: Installing OpenCV library on visual studio (WINDOWS)
 
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This tutorial shows how to set/install opencv library on windows with visual studio. For further information visit: u7karsh.com OpenCV download link: http://sourceforge.net/projects/opencvlibrary/files/opencv-win/2.4.0/ TBB download link: http://www.u7karsh.com/downloads/tbb40_20120613oss.zip Linker -: input -: additional dependencies : opencv_calib3d242.lib opencv_contrib242.lib opencv_core242.lib opencv_features2d242.lib opencv_flann242.lib opencv_gpu242.lib opencv_haartraining_engine.lib opencv_highgui242.lib opencv_imgproc242.lib opencv_legacy242.lib opencv_ml242.lib opencv_nonfree242.lib opencv_objdetect242.lib opencv_photo242.lib opencv_stitching242.lib opencv_ts242.lib opencv_video242.lib opencv_videostab242.lib OpenCV Test Code: https://github.com/u7karsh/OpenCV/blob/master/source.cpp
Views: 22440 Utkarsh Mathur
Solved || How to install graphics.h in code blocks || 100% working.
 
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Solved || How to install graphics.h in code blocks || 100% working. Detailed procedure for accesing graphics.h in codeblocks ....... download WinBGIm http://winbgim.codecutter.org .......change in codeblocks,other linker options -lbgi -lgdi32 -lcomdlg32 -luuid -loleaut32 -lole32 ......link to download libbgi.a , given at last in note https://www.cs.colorado.edu/~main/bgi/dev-c++/
Views: 53742 Run& Chase
Fix Code Blocks Environment Error Can't find compiler executable in your search path
 
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An easy fix for Code Blocks Environment Error: Can't find compiler executable in your search path. #Codeblockserror Link for MinGW: https://sourceforge.net/projects/mingw/?source=dlp
Views: 200170 Sid's E Classroom
CppCon 2017: Matt Godbolt “What Has My Compiler Done for Me Lately? Unbolting the Compiler's Lid”
 
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http://CppCon.org — Presentation Slides, PDFs, Source Code and other presenter materials are available at: https://github.com/CppCon/CppCon2017 — In 2012, Matt and a colleague were arguing whether it was efficient to use the then-new-fangled range for. During the discussion a bash script was written to quickly compile C++ source and dump the assembly. Five years later and that script has grown into a website relied on by many to quickly see the code their compiler emits, to compare different compilers' code generation and behaviour, to quickly prototype and share code, and investigate the effect of optimization flags. In this talk Matt will not only show you how easy (and fun!) it is to understand the assembly code generated by your compiler, but also how important it can be. He'll explain how he uses Compiler Explorer in his day job programming low-latency trading systems, and show some real-world examples. He'll demystify assembly code and give you the tools to understand and appreciate how hard your compiler works for you. He'll also talk a little about how Compiler Explorer works behind the scenes, how it is maintained and deployed, and share some stories about how it has changed over the years. By the end of this session you'll be itching to take your favourite code snippets and start exploring what your compiler does with them. — Matt Godbolt: DRW, Senior Software Engineer Matt Godbolt is a software engineer with trading firm DRW, and the creator of the Compiler Explorer website. He is passionate about writing efficient code. He has previously worked at on mobile apps at Google, run his own C++ tools company and spent more than a decade making console games. When he's not hacking on Compiler Explorer, Matt enjoys writing emulators for old 8-bit computer hardware. — Videos Filmed & Edited by Bash Films: http://www.BashFilms.com
Views: 51713 CppCon
2013 Day1P2 Life of Binaries: Compilers
 
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The class materials are available at http://www.OpenSecurityTraining.info/LifeOfBinaries.html Follow us on Twitter for class news @OpenSecTraining. The playlist for this class is here: http://bit.ly/1cdrfel The full quality video can be downloaded at http://archive.org/details/opensecuritytraining Have you ever wondered what happens when a C program is compiled and executed on a system? This three-day class by Xeno Kovah will investigate the life of a binary from birth as C source code to death as a process running in memory being terminated. Topics will include but are not limited to: *Scanning and tokenizing source code. *Parsing a grammar and outputting assembly code. *Different targets for x86 assembly object files generation. (E.g. relocatable vs. position independent code). *Linking object files together to create a well-formed binary. *Detailed description of the Windows PE binary format. *How Windows loads a binary into memory and links it on the fly before executing it. *Detailed description of the Unix/Linux/BSD ELF binary format. Along the way we will discuss the relevance of security at different stages of a binary's life, from how viruses *really* work, to the way which malware "packers" duplicate OS process execution functionality, to the benefit of a security-enhanced OS loader which implements address space layout randomization (ASLR). Lab work will include: *Using the new "Binary Scavenger Hunt" tool which creates randomized PE binaries and asks randomized questions about the material you just learned! *Manipulating compiler options to change the type of assembly which is output *Manipulating linker options to change the structure of binary formats *Reading and understanding PE files with PEView *Using WinDbg to watch the loader resolve imports in an executable *Using Thread Local Storage (TLS) to obfuscate control flow and serve as a basic anti-debug mechanism *Creating a simple example virus for PE *Analyze the changes made to the binary format when a file is packed with UPX *Using the rootkit technique of Import Address Table (IAT) hooking to subvert the integrity of a program's calls to external libraries, allowing processes to be hidden. The prerequisites for this class are a basic understanding of C programming and compilation. This class is recommended for a later class on Rootkits (playlist: http://bit.ly/HLkPVG) as we talk about IAT Hooking, and required for a later class on malware analysis.
Views: 4153 Open SecurityTraining
CppCon 2017: Titus Winters “C++ as a "Live at Head" Language”
 
01:31:14
http://CppCon.org — Presentation Slides, PDFs, Source Code and other presenter materials are available at: https://github.com/CppCon/CppCon2017 — Engineering is programming integrated over time. That is to say, as much as it can be difficult to get your code to build and run correctly, it is manifestly harder to keep it working in the face of changing assumptions and requirements. This is true no matter the scale, from a small program to a shared library. Only two solutions have been shown to be theoretically sound: never change or provide no compatibility guarantees. What if there were a third option? What if we took the question of maintenance out of the realm of theory and moved it to practice? This talk discusses the approach we've used at Google and how that intersects with other languages, package management, API and ABI compatibility, and a host of other software engineering practices. The particulars of C++ as a language and an ecosystem make it well positioned for a different approach: Live at Head. — Titus Winters: Google, C++ Codebase Cultivator, NYC Titus Winters has spent the past 6 years working on Google's core C++ libraries. He's particularly interested in issues of large scale software engineer and codebase maintenance: how do we keep a codebase of over 100M lines of code consistent and flexible for the next decade? Along the way he has helped Google teams pioneer techniques to perform automated code transformations on a massive scale, and helps maintain the Google C++ Style Guide. — Videos Filmed & Edited by Bash Films: http://www.BashFilms.com
Views: 27358 CppCon
Visual Basic 6 - Library System (Download Link at the Description)
 
04:24
http://adf.ly/Jrtim - Feel Free to Download (Source Codes + Visual Basic Files) Library System that uses Microsoft Access for it's Database.. Update, Save, Search, Delete options included in the system including codes. Has a Random Password Generator Included. Administrative Tools are available.
Views: 72116 TomJayProductions
How to install Codeblocks 13.12 on Windows 8 and Windows 7 64bit
 
10:52
Codeblocks IDE 13.12: http://www.codeblocks.org/ MinGW W64: http://mingw-w64.sourceforge.net/down... SDL 2.0.3: http://libsdl.org/download-2.0.php Projects: http://www.libsdl.org/projects/ SDL 2.0.2: https://goo.gl/7yGlzA In the linker options paste this for image:- "-lmingw32 -lSDL2main -lSDL2 -lSDL2_image " and do the same for other linker as well.
Views: 26863 Satendra kumar
Cách chạy chương trình C/C++ riêng lẻ trong Visual Studio
 
04:19
Trong clip này chúng ta sẽ cùng nhau thực hiện chạy chương trình C/C++ đơn lẻ trong project C/C++ của visual studio. làm thế nào để chạy chương trình C/C++ trong project có nhiều hàm main? làm thế nào để chạy chương trình C++/C trong project có nhiều file chương trình chứa nhiều main trong visual studio? LNK2005 _main already defined in ... LNK1169 one or more multiply defined symbols found
Views: 4653 thân triệu
Cannot find compiler 'cl.exe' in PATH  Fix
 
01:15
Visual C++ link: https://www.microsoft.com/en-us/download/details.aspx?id=48145 nvcc fatal cannot find compiler cl exe in path
Views: 6828 kortex
CppCon 2017: Michael Spencer “My Little Object File: How Linkers Implement C++”
 
47:51
http://CppCon.org — Presentation Slides, PDFs, Source Code and other presenter materials are available at: https://github.com/CppCon/CppCon2017 — Ever wonder how the linker turns your compiled C++ code into an executable file? Why the One Definition Rule exists? Or why your debug builds are so large? In this talk we'll take a deep dive and follow the story of our three adventurers, ELF, MachO, and COFF as they make their way out of Objectville carrying C++ translation units on their backs as they venture to become executables. We'll see as they make their way through the tangled forests of name mangling, climb the cliffs of thread local storage, and wade through the bogs of debug info. We'll see how they mostly follow the same path, but each approach the journey in their own way. We'll also see that becoming an executable is not quite the end of their journey, as the dynamic linker awaits to bring them to yet a higher plane of existence as complete C++ programs running on a machine. — Michael Spencer: Sony Interactive Entertainment, Compiler Engineer Michael Spencer is a Compiler Engineer at Sony Interactive Entertainment where he has spent 6 years works on PlayStation's C++ toolchain. He is an active member of the LLVM community focusing on object files and linkers. He also serves as Sony's representative to the ISO C++ standard committee. — Videos Filmed & Edited by Bash Films: http://www.BashFilms.com
Views: 10286 CppCon
How to Link C++ Librares in XCode [Specifically Magick++]
 
04:43
In this tutorial you will learn how to link the C++ library, Magick++ in XCode. All you'll need is XCode 5, a terminal emulator and optionally HomeBrew. Let me know in the comments below whether you want to see more of these programming tutorials. -- Need Blender Support? Check out Blender Stack Exchange: blender.stackexchange.com Follow the official Spastic Kangaroo twitter account: @spastickangaroo Follow Charles on Twitter: @TheNinjaCharlie Check out my Gaming channel: http://youtube.com/officialninjacharlie
Views: 25677 Spunky Kangaroo
Set compiler options on a file or set of files
 
02:28
It is possible to set file specific compiler options. For example you can change the optimization level used on a file to be different than what is used for the rest of the files in your Code Composer Studio project.
Views: 2294 Code Composer
Use graphics.h in Code::Blocks. Graphics program in C/C++
 
03:04
Download Link: http://bit.ly/2AYu4Y8 graphics.h can be used in CodeBlocks by adding WinGBIm in MinGW compiler. Some header files and library files should be copied in the compiler directory & linker should be configured to run graphics program in CodeBlocks using C and C++. More information: https://sangams.com.np/use-graphics-h-codeblocks-updated/ 1. Download WinBGIm. Downloading from other website may not work. 2. Extract it. 3.Open info.txt for linker options and more information. 4. Copy MinGW folder to your Code::Blocks installation directory. Default Code::Blocks installation directory is C:\Program Files (x86)\CodeBlocks. There will be MinGW folder already. Copying new MinGW folder only adds some library (libbgi.a) and header (winbgim.h, graphics.h) files in that directory. To manually add files, copy graphics.h and winbgim.h files in include folder of your compiler directory which is C:\Program Files (x86)\CodeBlocks\MInGW. And copy libbgi.a to lib folder of your compiler directory. 5. Open Code::Blocks. In open Settings - Compiler - Linker Settings. Click Add button in link libraries part and browse and select libbgi.a file you just copied to MinGW folder. 6. In right part (i.e. other linker options) paste commands -lbgi -lgdi32 -lcomdlg32 -luuid -loleaut32 -lole32 7. Click OK.
Views: 4877 Sangam Shrestha
sfml 2.1 install guide codeblocks
 
19:25
1. install this to the root of C http://www.sfml-dev.org/download.php 2. run the installer MiniGW http://sourceforge.net/projects/mingw/files/ **** INSTALL CODE BLOCKS AFTER MINIGW FINISHES **** **** SELECT THE GNU GCC COMPILER AS DEFAULT **** if you dont you'll need to change it in the project its not that big of a deal. 3. install codeblocks "codeblocks-12.11mingw-setup.exe" http://www.codeblocks.org/downloads/binaries You can choose to add the patch i mentioned that will fix Std::To_string(); and other std fucntions for minigw http://tehsausage.com/mingw-to-string ***other linker options*** -static-libgcc -static-libstdc++ -std=c++11 yes they need the dashes. Comment if you have questions and I'll try to help If this guide helped you install sfml 2.1, up-vote the video so others will see it faster. This might help the libgmp-10.dll missing error. http://stackoverflow.com/questions/6951938/libgmp-10-dll-is-missing
Views: 14287 mack44halo3
Day 1 Part 5: The Life Of Binaries
 
01:08:26
The class materials are available at http://www.OpenSecurityTraining.info/LifeOfBinaries.html Follow us on Twitter for class news @OpenSecTraining. The playlist for this class is here: http://bit.ly/HTWlef The full quality video can be downloaded at http://archive.org/details/opensecuritytraining Have you ever wondered what happens when a C program is compiled and executed on a system? This two-day class by Xeno Kovah will investigate the life of a binary from birth as C source code to death as a process running in memory being terminated. Topics will include but are not limited to: *Scanning and tokenizing source code. *Parsing a grammar and outputting assembly code. *Different targets for x86 assembly object files generation. (E.g. relocatable vs. position independent code). *Linking object files together to create a well-formed binary. *Detailed description of the Windows PE binary formats. *How Windows loads a binary into memory and links it on the fly before executing it. Along the way we will discuss the relevance of security at different stages of a binary's life, from how viruses *really* work, to the way which malware "packers" duplicate OS process execution functionality, to the benefit of a security-enhanced OS loader which implements address space layout randomization (ASLR). Lab work will include: *Manipulating compiler options to change the type of assembly which is output *Manipulating linker options to change the structure of binary formats *Reading and understanding PE files with PEView *Using WinDbg to watch the loader resolve imports in an executable *Using Thread Local Storage (TLS) to obfuscate control flow and serve as a basic anti-debug mechanism *Creating a simple example virus for PE *Analyze the changes made to the binary format when a file is packed with UPX *Using the rootkit technique of Import Address Table (IAT) hooking to subvert the integrity of a program's calls to external libraries, allowing processes to be hidden. The prerequisites for this class are a basic understanding of C programming and compilation. This class is recommended for a later class on Rootkits (playlist: http://bit.ly/HLkPVG) as we talk about IAT Hooking, and required for a later class on malware analysis.
Views: 3402 Open SecurityTraining
How to install opencv 3 on windows and Configure with codeBlocks
 
10:50
install opencv 3 on windows and configure it with codeBlocks using Cmake . it spent 3 days to run my first opencv code (c++) I hope this tutorial can save your time . please if u have any problem write it in the comments . if u find this tutorial useful subscribe to my channel . - road lane detection https://youtu.be/XXiiJtKlnb4 -tennis ball tracking opencv (full source code)-pt2: https://youtu.be/UGSriq3IEu4 -open an ip camera with opencv : https://youtu.be/EddWicqf23g the steps : 1 : Install Opencv Form this link https://opencv.org/ install it in C:\opencv 2 : Install Cmake U can install cmake form this link https://cmake.org/download/ install it here C:\cmake then run cmake 3 : • source code to "C:/opencv/sources" • Where to build binaries folder "C:/opencv/opencvtutorials" • Click on configure, select "Codeblocks - MinGw Makefiles" • generate. 4: • now open the codeblocks • Now set build target from option in the toolbar . • build • wait for 2 hours , or sleep • After build is complete ,add path "C:\opencv\ opencvtutorials \install\bin" to system variable path 5: • click on project and select build option • compiler --} directories tap -} search directories : C:\opencv\ opencvtutorials \install\include • search directories tap -} linker : C:\opencv\ opencvtutorials \install\x64\mingw\lib • linker setting tab-} add all files here C:\opencv\ opencvtutorials \install\x64\mingw\lib Now test it . -installing opencv in Linux : https://docs.opencv.org/2.4/doc/tutorials/introduction/linux_install/linux_install.html#linux-installation -ABOUT ME : Shafik Alsalem mechatronics engineer working on ROS/robot programming /machine designing/computer vision /AI [email protected] LinkedIn : https://www.linkedin.com/in/shafik-alsalem/ Business Inquiries email [email protected]
Views: 872 shafik alsalem
2013 Day1P9 Life of Binaries: PE Section Headers
 
25:29
The class materials are available at http://www.OpenSecurityTraining.info/LifeOfBinaries.html Follow us on Twitter for class news @OpenSecTraining. The playlist for this class is here: http://bit.ly/1cdrfel The full quality video can be downloaded at http://archive.org/details/opensecuritytraining Have you ever wondered what happens when a C program is compiled and executed on a system? This three-day class by Xeno Kovah will investigate the life of a binary from birth as C source code to death as a process running in memory being terminated. Topics will include but are not limited to: *Scanning and tokenizing source code. *Parsing a grammar and outputting assembly code. *Different targets for x86 assembly object files generation. (E.g. relocatable vs. position independent code). *Linking object files together to create a well-formed binary. *Detailed description of the Windows PE binary format. *How Windows loads a binary into memory and links it on the fly before executing it. *Detailed description of the Unix/Linux/BSD ELF binary format. Along the way we will discuss the relevance of security at different stages of a binary's life, from how viruses *really* work, to the way which malware "packers" duplicate OS process execution functionality, to the benefit of a security-enhanced OS loader which implements address space layout randomization (ASLR). Lab work will include: *Using the new "Binary Scavenger Hunt" tool which creates randomized PE binaries and asks randomized questions about the material you just learned! *Manipulating compiler options to change the type of assembly which is output *Manipulating linker options to change the structure of binary formats *Reading and understanding PE files with PEView *Using WinDbg to watch the loader resolve imports in an executable *Using Thread Local Storage (TLS) to obfuscate control flow and serve as a basic anti-debug mechanism *Creating a simple example virus for PE *Analyze the changes made to the binary format when a file is packed with UPX *Using the rootkit technique of Import Address Table (IAT) hooking to subvert the integrity of a program's calls to external libraries, allowing processes to be hidden. The prerequisites for this class are a basic understanding of C programming and compilation. This class is recommended for a later class on Rootkits (playlist: http://bit.ly/HLkPVG) as we talk about IAT Hooking, and required for a later class on malware analysis.
Views: 2989 Open SecurityTraining
CppCon 2017: Dmitry Panin “Practical Techniques for Improving C++ Build Times”
 
55:52
http://CppCon.org — Presentation Slides, PDFs, Source Code and other presenter materials are available at: https://github.com/CppCon/CppCon2017 — Slow builds block all C++ developers from the work being done. At Facebook we have a huge codebase, where the time spent compiling C++ sources grows significantly faster than the size of the repository. In this talk we will share our practical experience optimizing build times, in some cases from several hours to just a few minutes. The majority of the techniques are open sourced or generic and can be immediately applied to your codebase. Facebook strives to squeeze build speed out of everything: starting from a distributed build system, through the compiler toolchain and ending with code itself. We will dive into different strategies of calculating cache keys, potential caching traps and approaches to improve cache efficiency. We tune the compiler, specifically with compilation flags, profile data and link time options. We will talk about the benchmarks we use to track improvements and detect regressions and what challenges we face there. Finally, you will learn about our unsuccessful approaches with an explanation of why they didn't work out for us. — Dmitry Panin: Facebook, Software Engineer Dmitry is a software engineer at Facebook working in Ads Infrastructure Team. He has been contributing to efficiency, scalability and reliability of C++ backend services responsible for ads delivery. He is currently hacking on Facebook's build infrastructure and C++ codebase itself with the goal to improve build speed. — Videos Filmed & Edited by Bash Films: http://www.BashFilms.com
Views: 4186 CppCon
OpenSecurityTraining: The Life of Binaries (Day 1, part 2)
 
01:16:42
The Life of Binaries Creator: Xeno Kovah For more information and to download the class material visit: http://bit.ly/OST_LOB Playlist Open Security Training: http://bit.ly/OST_playlist Topics include but are not limited to: •Scanning and tokenizing source code. •Parsing a grammar. •Different targets for x86 assembly object files generation. (E.g. relocatable vs. position independent code). •Linking object files together to create a well-formed binary. •Detailed descriptions of the high level similarities and low level differences between the Windows PE and Linux ELF binary formats. (NOTE: we didn't get to this in the class where the video was recorded, but the materials are in the slides) •How an OS loads a binary into memory and links it on the fly before executing it. Along the way we discuss the relevance of security at different stages of a binary's life, from the tricks that can be played by a malicious compiler, to how viruses really work, to the way which malware "packers" duplicate OS process execution functionality, to the benefit of a security-enhanced OS loader which implements address space layout randomization (ASLR). Lab work includes: •Manipulating compiler options to change the type of assembly which is output •Manipulating linker options to change the structure of binary formats •Reading and understanding PE files with PEView •Reading and understanding ELF files with Readelf (NOTE: we didn't get to this in the class where the video was recorded, but the materials are in the slides) •Using WinDbg and/or GDB to watch the loader dynamically link an executable •Using Thread Local Storage (TLS) to obfuscate control flow and serve as a basic anti-debug mechanism •Creating a simple example virus for PE •Analyze the changes made to the binary format when a file is packed with UPX •Using the rootkit technique of Import Address Table (IAT) hooking to subvert the integrity of a program's calls to external libraries, allowing files to be hidden.
Views: 1097 Christiaan008
CppCon 2017: Mathieu Ropert “Using Modern CMake Patterns to Enforce a Good Modular Design”
 
57:41
http://CppCon.org — Presentation Slides, PDFs, Source Code and other presenter materials are available at: https://github.com/CppCon/CppCon2017 — CMake is the build system chosen by most open-source C++ projects. While it is fully capable of helping you enforce a good modular design, those features are usually not well known or understood. In this talk I will present modern CMake practices that will simplify your project build and help you design better C++ components with clear dependencies and build interfaces (the sum of compile flags required to use a given library). We will first do a quick recap of the theory behind modular design, most of it coming from John Lakos' work on Large Scale C++ Software Development. Then we will see a few of the legacy CMake patterns that can be found in a lot of open source projects and explain their shortcomings. We will learn how to create a clean C++ library using modern CMake practices and depend on it in others modules. Finally, we will explore the options available to export the build interfaces for use by external projects. In this last part a few external tools will be discussed such as pkg-config and Conan. — Mathieu Ropert: Senior Developer, Murex Mathieu is a Senior Developer at Murex where he works as a C++ expert and animates internal workshops & events. A long term open-source enthusiast, he tries to make C++ more portable across platforms. He is also co-host of the Paris C++ Meetup. — Videos Filmed & Edited by Bash Films: http://www.BashFilms.com
Views: 20467 CppCon
C++11 (gcc/g++ using MinGW64) in Eclipse - Installation on Windows 10 + First Program
 
12:34
This demonstrates how to install MinGW64 (a gcc/g++ compiler tool chain for Windows) and the Eclipse CDT integrated development environment (IDE) to enable C++ compilation on Windows 10. The tutorial ends with a quick first program which demonstrates c++11 features.
Views: 22404 Daniel Grissom
Winsock in Code::Blocks - Can it be done? (SHORT VERSION)
 
13:51
Winsock in Code::Blocks - Can it be done? (SHORT VERSION) This is the short, snappy and to the point version of the video. if you want a longer version with more 'detail' then click on the card link! Original video is here: https://www.youtube.com/watch?v=WDn-htpBlnU Clone the repository: git clone https://[email protected]/sloankelly/youtube-source-repository.git How to get Code::Blocks to compile the C++ server and client examples from this playlist: https://www.youtube.com/playlist?list=PLZo2FfoMkJeEogzRXEJeTb3xpA2RAzwCZ 1. Download Code::Blocks from http://www.codeblocks.org/downloads. I used the codeblocks-17.12mingw-setup.exe one in this video and it worked for me. 2. Clone the git repository (details above) to get the C++ code from the playlists 3. Open Code::Blocks 4. Click File | Import Project | MS Visual Studio Solution... 5. Browse to the BarebonesServer solution file and open it. Follow the wizard, just say OK/YES and you'll be fine. 6. Remove any #pragma comment .... lines in the file 7. Right-click the project in the "Projects" window on the left and click "Build options..." 8. In the dialog that appears, click the "Linker settings" tab and then the "add" button 9. Browse to the MinGW\lib folder and add the 'libwsock32.a' library 10. Compile! If it fails, check that your MinGW is setup correctly. Well... Read on a bit. I can't get code::blocks to see getnameinfo or inet_ntop, so if anyone has any suggestions? In the meantime we can use inet_ntoa instead, it's almost identical to what we want to do. Find the part of the code that looks like this: if (getnameinfo((sockaddr*)&client, sizeof(client), host, NI_MAXHOST, service, NI_MAXSERV, 0) == 0) { cout << host << " connected on port " << service <<endl; } else { inet_ntoa(AF_INET, &client.sin_addr, host, NI_MAXHOST); cout << host << " connected on port " << ntohs(client.sin_port) << endl; } And replace it with: strcpy (host, inet_ntoa(client.sin_addr)); cout << host << " connected on port " << ntohs(client.sin_port) << endl;
Views: 454 Sloan Kelly
[PCTV] Hướng dẫn add thư viện Graphics.h vào Dev C++ và CodeBlock
 
06:26
Nếu làm các bước trên vẫn xảy ra lỗi bạn hãy làm theo các bước sau: Fix lỗi k chạy được đồ họa 1.Vào Project - Options - Parameters - Thêm đoạn -lbgi -lgdi32 -luser32 vào Linker 2.Vào Project - Options - Parameters - Compiler - Tất cả các tap chọn No và Chọn compiler với TDM-GCC 4.8.1 32bit Release 3.Vào Tools - Compiler Options - General - Thêm -lbgi vào cả 2 ô Chú ý: Tất cả khi viết code phải tạo project mới chạy được. THAM GIA GROUP ĐỂ CÙNG TRAO ĐỔI KIẾN THỨC, SHARE TÀI LIỆU, ĐỀ THI VÀ KINH NGHIỆM CỦA MỌI NGƯỜI NHÉ! https://www.facebook.com/groups/yeuict/ TẤT CẢ CÁC VIDEO MÌNH LÀM VỚI MỤC ĐÍCH HỌC TẬP. ĐỂ CÁC BẠN KHÓA DƯỚI CÓ THỂ THAM KHẢO VÀ LÀM TÀI LIỆU CHO MÌNH ÔN TẬP. CẢM ƠN CÁC BẠN ĐÃ QUAN TÂM! ======================================================== Hướng dẫn add thư viện Graphics.h vào Dev C++ và CodeBlock How to add library Graphics.h to Dev C++ and CodeBlock Dev C++ 5.9.2 + graphic https://drive.google.com/open?id=0Bz8mrP_idO9WYml4Q0lWNFN6MFE CodeBlock13.12 https://drive.google.com/open?id=0Bz8mrP_idO9WSnVJd1pVTnpJRUE https://drive.google.com/open?id=0Bz8mrP_idO9WYml4Q0lWNFN6MFE
Views: 9102 PC TV
(V) Develop apps for a virtual Windows Embedded Compact 2013
 
09:53
Objective: to debug 2 different visual studio's (VS2015) app, at the same time, in Windows Embedded Compact 2013 (WEC 2013) 1. Start WEC 2013 on a virtual embedded system 2. Deploy/Start App1.exe from VS2015 (instance 1) 2. Deploy/Start App2.exe from VS2015 (instance 2) Now, I wish to debug both application at the same time. If you get the error: "Build error LNK1117: Syntax error in option 'LTCG:incremental' when building on Release Win32 in VS2015 Community" in the debugging proces, please follows the steps in order to solve this issue: 1. Right click on your project in VS Solution Explorer; 2. Go to Properties; 3. Set Configuration to be 'Release' or 'Debug' accordingly to your development step; 4. In the left sidebar open Linker, then All Options; 5. Search for the option "Link Time Code Generation"; 6. Change it from "Use Fast Link Time Code Generation (/LTCG:incremental)" to "Use Link Time Code Generation (/LTCG)" 7. Click OK
Views: 373 Dan-Marius Dobrea
Adding files to a project
 
03:02
You can either add files to a project, in which case a file is copied into the project folder, or you can link a file to a project which leaves the file in its original location and makes a reference to it in the project. This video explains how both of these work.
Views: 4314 Code Composer

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