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Search results “Linker options visual studio”
C++ (OpenGL) - Linking libraries to your project tutorial (Microsoft Visual Studios)
 
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In this video I will show you how to link libraries properly to your C++ project in Visual Studios. In this tutorial i will be using OpenGL libraries but if you follow the steps in this video you should be able to link any library to your project. GLEW : http://glew.sourceforge.net/ GLFW : http://www.glfw.org/ I will upload the project shortly.
Views: 21625 Ivan Seed
VS 2017 RC shows cl but not link options with CMAKE_VERBOSE_MAKEFILE on
 
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Visual Studio 2017 RC shows options (command line arguments) for cl (compiler) but doesn't show any for link, if CMAKE_VERBOSE_MAKEFILE=on. It appears the cl options are outputted by cl.exe itself, detecting CMAKE_VERBOSE_MAKEFILE=on. But, it appears link doesn't check for this, or if it does, it fails to output its own options.
Views: 114 Michael Darling
C++ Linker Errors
 
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Neumont University's Jamie King discussing the two types of possible C++ linker errors and what causes them.
Views: 22155 Jamie King
Setting compiler and linker search paths
 
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See how to add a header file search path for the compiler or a library search path for the linker in Code Composer Studio.
Views: 6855 Code Composer
How to CMake Good - 0d - Visual C++ without Visual Studio
 
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It's common to want to use Visual C++ but without using the Visual Studio IDE. I'll talk about using Visual C++ is this video without ever starting Visual Studio. You'll be able to compile with MSVC even without using MSBuild. I'll be comparing using CMake with MSBuild, NMake, and Ninja, all using Visual C++. A useful tip when using a specific generator (with CMake's `-G` flag): You only need to specify the `-G` option the first time you configure a new build directory. Once a build directory has a CMakeFiles/ directory in it, the generator will be remembered as long as that directory exists. Here are some nice links: - The "Build C/C++ code on the command line" documentation on MSDN: https://docs.microsoft.com/en-us/cpp/build/building-on-the-command-line - The MSVC command line options documentation on MSDN: https://docs.microsoft.com/en-us/cpp/build/reference/compiler-options - The MSVC linker command line options documentation on MSDN: https://docs.microsoft.com/en-us/cpp/build/reference/linker-options - A very important YouTube video: https://www.youtube.com/watch?v=EOcJR9vFqHw - The Ninja releases page on GitHub: https://github.com/ninja-build/ninja/releases Say "A semicolon-separated list of directories" three times, fast.
Views: 2193 vector-of-bool
BEST Visual Studio Setup for C++ Projects!
 
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Twitter ► https://twitter.com/thecherno Instagram ► https://instagram.com/thecherno Patreon ► https://patreon.com/thecherno In this video we take a look at some of the settings I use for pretty much all of my C++ projects in Visual Studio. Series Playlist ► https://www.youtube.com/playlist?list=PLlrATfBNZ98dudnM48yfGUldqGD0S4FFb BEST laptop for programming! ► http://geni.us/pakTES My FAVOURITE keyboard for programming! ► http://geni.us/zNhB FAVOURITE monitors for programming! ► http://geni.us/Ig6KBq MAIN Camera ► http://geni.us/CYUQ MAIN Lens ► http://geni.us/ZM3CmG Microphone ► http://geni.us/wqO6g7K Slack ► https://slack.thecherno.com Stream ► http://www.twitch.tv/thecherno Website ► http://www.thecherno.com Facebook ► http://www.facebook.com/thecherno
Views: 92653 TheChernoProject
LECTURE 1: How to set environment for Assembly language in visual studio  [urdu & hindi ] 2019
 
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Download Visual Studio https://docs.microsoft.com/en-us/visualstudio/install/install-visual-studio?view=vs-2017 Download Irvine Library https://drive.google.com/open?id=1vDVfiR9tS-Lr3K_GThq93imvLBGQmPWx STEPS  Go to Build customizations--check masm  Go to properties  Linker--input--additional dependencies--edit--Irvine32.lib  Linker--general/all options--additional library directories--edit--give path of Irvine--apply  Microassembler--include paths--c:\Irvine  -Apply --ok VS KEYS 2015 Visual Studio Professional 2015 Key : HMGNV-WCYXV-X7G9W-YCX63-B98R2 Visual Studio Enterprise 2015 Key :HM6NR-QXX7C-DFW2Y-8B82K-WTYJV Visual Studio Enterprise 2015 Key :2XNFG-KFHR8-QV3CP-3W6HT-683CH
Linker Tool Fehler LNK1104 Visual Studio 2015
 
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Es gibt sicherlich weitere Lösungen ;-) S1064_LNK1104_Visual_Studio_2015
Views: 6905 Jürgen Walter
Setting Options in Visual Studio 2013
 
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A brief tour of some of the Options in Visual Studio 2013.
Views: 2444 Gregory Beamer
Visual Studio 2013 + Maya 2014 C++ ,64bit
 
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Configure Visual Studio 2013 https://www.youtube.com/watch?v=BhHGCM9estg CONFIGURATION PROPERTIES General---Target Extension: .mll General---Configuration Type: Dynamic Library .dll ------------------------------------------------- VC++Directories---Include Directories: C:\Program Files\Autodesk\Maya2014\include VC++Directories---Library Directories: C:\Program Files\Autodesk\Maya2014\lib ------------------------------------------------- C/C++---General---Aditional Include Directories: ;C:\Program Files\Autodesk\Maya2014\include C/C++---Preprocessor---Preprocessor Definitions: ;WIN32;NDEBUG;_WINDOWS;NT_PLUGIN;REQUIRE_IOSTREAM C/C++---Runtime Library---Code Generation: Multi-threaded Debug DLL /MDd ------------------------------------------------- Linker---General---Aditional Library Directories: ;C:\Program Files\Autodesk\Maya2014\lib Linker---Input---Additional Dependencies: ;Foundation.lib;OpenMaya.lib;OpenMayaUI.lib;OpenMayaanim.lib;OpenMayaFX.lib;OpenMayaRender.lib;Image.lib Linker---Additional Options---Command Line; /export:initializePlugin /export:uninitializePlugin
Set Up C++ Development With Visual Studio Code on Windows 10 (VS Code)
 
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In this video I am going to show, How to Set Up C++ Development With Visual Studio Code on Windows 10. We will use MinGW with VS code as our compiler and debugging tool. So First I will show How to install mingw. The we will see how to create, build and compile our first C++ Program on VScode. With an updated VS Code you can do it in the following manner: Hit (Ctrl+P) and type: ext install cpptools Open a folder (Ctrl+K & Ctrl+O) and create a new file inside the folder with the extension .cpp (ex: main.cpp): Type in your code and hit save. Press (Ctrl+Shift+P and type, Configure task runner and then select other at the bottom of the list. { "version": "2.0.0", "tasks": [ { "label": "build hello world", "type": "shell", "command": "g++", "args": [ "-g", "helloworld.cpp" ], "group": { "kind": "build", "isDefault": true } } ] } Hit (Ctrl+Shift+B to run Build task. This will create the .obj and .exe files for the project. For debugging the project, Hit F5 and select C++(Windows). In launch.json file, edit the following line and save the file: Below is an example using the MinGW GDB debugger: { "version": "0.2.0", "configurations": [ { "name": "(gdb) Launch", "type": "cppdbg", "request": "launch", "program": "${workspaceFolder}/a.exe", "args": [], "stopAtEntry": false, "cwd": "${workspaceFolder}", "environment": [], "externalConsole": true, "MIMode": "gdb", "miDebuggerPath": "C:\\mingw\\bin\\gdb.exe", "setupCommands": [ { "description": "Enable pretty-printing for gdb", "text": "-enable-pretty-printing", "ignoreFailures": true } ], "preLaunchTask": "build hello world" } ] } Hit F5. -------------------Online Courses to learn---------------------------- Data Analytics with R Certification Training- http://bit.ly/2rSKHNP DevOps Certification Training - http://bit.ly/2T5P6bQ AWS Architect Certification Training - http://bit.ly/2PRHDeF Python Certification Training for Data Science - http://bit.ly/2BB3PV8 Java, J2EE & SOA Certification Training - http://bit.ly/2EKbwMK AI & Deep Learning with TensorFlow - http://bit.ly/2AeIHUR Big Data Hadoop Certification Training- http://bit.ly/2ReOl31 AWS Architect Certification Training - http://bit.ly/2EJhXjk Selenium Certification Training - http://bit.ly/2BFrfZs Tableau Training & Certification - http://bit.ly/2rODzSK Linux Administration Certification Training-http://bit.ly/2Gy9GQH ----------------------Follow--------------------------------------------- My Website - http://www.codebind.com My Blog - https://goo.gl/Nd2pFn My Facebook Page - https://goo.gl/eLp2cQ Google+ - https://goo.gl/lvC5FX Twitter - https://twitter.com/ProgrammingKnow Pinterest - https://goo.gl/kCInUp Text Case Converter - https://goo.gl/pVpcwL ------------------Facebook Links ---------------------------------------- http://fb.me/ProgrammingKnowledgeLearning/ http://fb.me/AndroidTutorialsForBeginners http://fb.me/Programmingknowledge http://fb.me/CppProgrammingLanguage http://fb.me/JavaTutorialsAndCode http://fb.me/SQLiteTutorial http://fb.me/UbuntuLinuxTutorials http://fb.me/EasyOnlineConverter
Views: 291607 ProgrammingKnowledge
How toRun C/C++ Graphics Program in CodeBlocks? (HINDI)
 
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Download WinBGIm here: http://winbgim.codecutter.org At right side (in other linker options) paste these commands: -lbgi -lgdi32 -lcomdlg32 -luuid -loleaut32 -lole32
Views: 66432 easytuts4you
01 - ATL Getting Started
 
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How to get started with ATL or Active Template Library Learning ATL or COM technology is very difficult. This vidoe will explain how to get started with Active Template Library. 1. Create an empty solution its name is AtlGettingStarted 2. Create a C++ console project its name is AtlClientApp 3. Create a ATL dll COM housing its name is AtlServerLib 4. Add a Simple COM Object its name is Calculator 5. Add two methods Add(LONG x, LONG y, LONG* rlt) Sum(LONG a, LONG z, LONG* rlt) 6. Set Linker option 7. Copy AtlServerLib.tlb from AtlGettingStarted/AtlServerLib/Debug/ to AtlGettingStarted/Debug/ copy $(ProjectDir)$(IntDir)$(ProjectName).tlb $(TargetDir)$(ProjectName).tlb 8. Set project dependency 9. Flesh out client code For more information and to download source code please visit at http://www.talkplayfun.com/COM-Tutorial/
Views: 5509 Kim Thomas
fatal error: LNK1120  unresolved externals (Solved and explained)
 
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fatal error LNK1120: 7 unresolved externals Subscribe us for more interesting troubleshooting.
Views: 9781 INNo MATHs
C++ tutorial||solved|| how to run graphics program in code blocks without any error(graphics.h)
 
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/////////////////////////////////////////////////////////////// code blocks IDE link: http://www.codeblocks.org /////////////////////////////////////////////////////////////// header files link: http://winbgim.codecutter.org/V6_0/WinBGIm_Library6_0_Nov2005.zip //////////////////////////////////////////////////////////////// ~written instruction~ Hello YouTube this is bosster97 today I am going to show you how to download and install code block into your computer and how you can run graphics program in code block without any error. First download code blocks software. First open code block official site which is www.codeblocks.org Then click on download option Click on “download the binary release” Download the code-blocks-mingw-setup.exe Wait until it download I already have downloaded the setup Now I am going to install it Double click on code blocks setup Click on next next unless it start installing, don’t change installation path. It will take some time for installation how to download install code blocks how to download and install code blocks After installation, we need some header files to run graphics program. Follow the given link to download these files http://winbgim.codecutter.org/ Click on the first link and download the file Now extract the downloaded file # how to install code blocks How to open the graphic.h file in notepad and go to line number 302 and replace the word right with top and save it as I show you Now copy the graphics.h and wibgim.h file and paste in header file directory # how to install code blocks and how to run graphics program in code blocks Now copy the libbgi.a file and paste in code block’s lib folder Now open code blocks and go to settings then compiler then linker setting Click on add button and browse libbgi.a file which is we copied in lib folder After that copy the command from the description and paste them in right section which is other linker option. Then click ok Now we are done Now try to run graphics program to check whether it is working or not Program is build and run successfully Thanks for watching. Please like and subscribe how to run graphics program code blocks
Views: 4900 CallSign-Gaming
Specify link order in project build settings
 
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Use the Link order tab under Build settings to precisely control the order in which object files and libraries are passed to the linker.
Views: 359 Code Composer
How to Set up OpenGL and GLUT in Visual Studio (C++)
 
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Download Link to Files http://www.mediafire.com/download/cmlnr0pj0pyha5d/Glew+and+Glut.zip ------------------Online Courses to learn---------------------------- Java - https://bit.ly/2H6wqXk C++ - https://bit.ly/2q8VWl1 AngularJS - https://bit.ly/2qebsLu Python - https://bit.ly/2Eq0VSt C- https://bit.ly/2HfZ6L8 Android - https://bit.ly/2qaRSAS Linux - https://bit.ly/2IwOuqz AWS Certified Solutions Architect - https://bit.ly/2JrGoAF Modern React with Redux - https://bit.ly/2H6wDtA MySQL - https://bit.ly/2qcF63Z ----------------------Follow--------------------------------------------- My Website - http://www.codebind.com My Blog - https://goo.gl/Nd2pFn My Facebook Page - https://goo.gl/eLp2cQ Google+ - https://goo.gl/lvC5FX Twitter - https://twitter.com/ProgrammingKnow Pinterest - https://goo.gl/kCInUp Text Case Converter - https://goo.gl/pVpcwL -------------------------Stuff I use to make videos ------------------- Stuff I use to make videos Windows notebook – http://amzn.to/2zcXPyF Apple MacBook Pro – http://amzn.to/2BTJBZ7 Ubuntu notebook - https://amzn.to/2GE4giY Desktop - http://amzn.to/2zct252 Microphone – http://amzn.to/2zcYbW1 notebook mouse – http://amzn.to/2BVs4Q3 ------------------Facebook Links ---------------------------------------- http://fb.me/ProgrammingKnowledgeLearning/ http://fb.me/AndroidTutorialsForBeginners http://fb.me/Programmingknowledge http://fb.me/CppProgrammingLanguage http://fb.me/JavaTutorialsAndCode http://fb.me/SQLiteTutorial http://fb.me/UbuntuLinuxTutorials http://fb.me/EasyOnlineConverter Setting up OpenGL 4.0 with Visual Studio GLEW: The OpenGL Extension Wrangler Library Setting up OpenGL on Visual Studio How do you install GLUT and OpenGL in Visual Studio 2012 Setting up OpenGL and GLUT Visual Studio - C++ Forum Searches related to setup opengl setup opengl visual studio 2010 solved how do i setup opengl setup opengl ubuntu opengl setup xp opengl setup download opengl setup windows 7 how to set up opengl in visual studio 2013 how to set up opengl in codeblocks
Views: 227654 ProgrammingKnowledge
Comment linker la librairie CGAL ?
 
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Cette vidéo montre les options à définir dans le compilateur pour utiliser la librairie de calculs géométriques CGAL à l'intérieur d'un projet existant. J'ai choisi comme example le projet de réalité augmentée Sandbox. Librairie CGAL : http://www.cgal.org/ Librairie Eigen : http://eigen.tuxfamily.org/index.php?title=Main_Page Projet Sanbdox (Réalité augmentée) : http://idav.ucdavis.edu/~okreylos/ResDev/SARndbox/ Instructions usuelles pour installer une librairie : - télécharger l'archive - l'extraire - créer un dossier build - lancer la commande $ cmake .. - lancer la commande $ make - lancer la commande $ sudo make install Centre de recherche en Géomatique : http://www.crg.ulaval.ca/ Profil linkedIn : https://fr.linkedin.com/in/loicmessal
Views: 403 Tofull
Adding dependencies to visual studio program
 
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If you are using visual studio 2010 and opencv 2.4.9 then here is a link to list of external dependent libraries: https://drive.google.com/file/d/0B_PDjnQhDF52OE5sTm5ET0U5ekU/view?usp=sharing
Views: 13994 INNo MATHs
How to Install Qt 5.x in Visual Studio 2015
 
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Click link to find more Qt Tutorials - http://www.codebind.com/category/cpp-tutorial/qt-tutorial/ In this video I am going to show you How to Install Qt in Visual Studio 2015.I am also going to give you Introduction to Qt C++ framework for Visual Studio. Then we will see How to create our first qt application using visual studio. The above can also be name as following: How do i use Qt in my Visual Studio 2015 projects? Setting up Qt5 with Visual Studio 2015. Qt5 Tutorial Visual Studio Add-in for Qt5 -------------------Online Courses to learn---------------------------- Blockchain Course - http://bit.ly/2Mmzcv0 Big Data Hadoop Course - http://bit.ly/2MV97PL Java - https://bit.ly/2H6wqXk C++ - https://bit.ly/2q8VWl1 AngularJS - https://bit.ly/2qebsLu Python - https://bit.ly/2Eq0VSt C- https://bit.ly/2HfZ6L8 Android - https://bit.ly/2qaRSAS Linux - https://bit.ly/2IwOuqz AWS Certified Solutions Architect - https://bit.ly/2JrGoAF Modern React with Redux - https://bit.ly/2H6wDtA MySQL - https://bit.ly/2qcF63Z ----------------------Follow--------------------------------------------- My Website - http://www.codebind.com My Blog - https://goo.gl/Nd2pFn My Facebook Page - https://goo.gl/eLp2cQ Google+ - https://goo.gl/lvC5FX Twitter - https://twitter.com/ProgrammingKnow Pinterest - https://goo.gl/kCInUp Text Case Converter - https://goo.gl/pVpcwL -------------------------Stuff I use to make videos ------------------- Stuff I use to make videos Windows notebook – http://amzn.to/2zcXPyF Apple MacBook Pro – http://amzn.to/2BTJBZ7 Ubuntu notebook - https://amzn.to/2GE4giY Desktop - http://amzn.to/2zct252 Microphone – http://amzn.to/2zcYbW1 notebook mouse – http://amzn.to/2BVs4Q3 ------------------Facebook Links ---------------------------------------- http://fb.me/ProgrammingKnowledgeLearning/ http://fb.me/AndroidTutorialsForBeginners http://fb.me/Programmingknowledge http://fb.me/CppProgrammingLanguage http://fb.me/JavaTutorialsAndCode http://fb.me/SQLiteTutorial http://fb.me/UbuntuLinuxTutorials http://fb.me/EasyOnlineConverter
Views: 62487 ProgrammingKnowledge
Visual Studio 2015 Visual C++ MFC 2017 - 01 - Basic Setup, Design, and Functionality
 
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This is 1 of 3 videos that explain how to start building an MFC (Microsoft Foundation Class) Application. -- DLL is an acronym for "Dynamic Link Library" -- I said it wrong in the video. -- Thanks MaDekay for catching that.
Views: 26846 Ryan Jones
2017-11-11 -- How to Compile Digger for Windows with VS2008 (digger.org)
 
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http://digger.org/winsrc.zip Use Visual Studio 2008. DirectX SDK (for example 8.0a): http://archive.org/download/DirectX.8.0a.SDK_includes_libs_only/DirectX.8.0a.SDK.zip Copy the DirectX SDK, for example to C:\ We could use only the "include" and "lib" directories from DirectX SDK 8.0a. Around 10MB. Make sure to add the "include" directory to the Visual Studio C++ Include directories. Make sure to add it to the very end of the directories because it will allow basic things like WINDOWS.H to define everything properly and only then include DirectX headers, now already properly defined. Make sure to add the "lib" directory of DirectX SDK to Visual Studio C++ Library directories. It doesn't matter if it's the first or last directory in the list because library files are used on demand, unlike Include header files which need to be included to define things in proper sequence. Choose "Release" before compiling Digger for Windows. Right click the main project and use "Build", "Rebuild" or "Clean" (this last one to start over after changing the code). You will see an error about "libc.lib". We must configure the linker options of the project and in linker dependencies, change "libc.lib" to "libcmt.lib" (mt es Multithreading). Right click the project. Go to Linker. Go to Input. Double click "Additional Dependencies". Change "libc.lib" to "libcmt.lib". Press OK button. Build/Rebuild again. The resulting program will now be in the source's root directory. For the Release compile, it will be called WinDigDX.exe
Views: 27 AltComp126
C++ Dynamic Linking vs Static Linking
 
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Dynamic linking leaves library code external to the resulting EXE, thus we link at runtime to the DLL file. Whereas with a static LIB file, the instructions are copied into the end EXE.
Views: 68245 Jamie King
01 - Absolute Fundamentals of C++ on Windows - Hello World on command line
 
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We learn how to compile, link, preprocess C++ .cpp files on command line using Visual Studio 2015 and 2017. Absolute Fundamentals of C/C++ on Windows Using Visual Studio 2015 Visual Studio version 14 or Visual C++14 CL - C/C++ Compiler and Linker version 19.00.xxx Visual Studio 2017 Visual Studio verison 15.x or Visual C++15.xxx CL - C/C++ Compiler and linker verison 19.15.xxx Prerequisites: Visual Studio Code https://code.visualstudio.com/ And either Visual Studio 2017 installed https://visualstudio.microsoft.com/downloads/ or Visual Studio 2015 installed https://visualstudio.microsoft.com/vs/older-downloads/ Fundamental Concepts: 0. Command Line switches or options 1. Compilation, 2. Link, 3. Preprocessing, 4. Translation Unit, 5. Two different ways to define preprocessing macros A. cl hello.cpp (1) Compiles and generates hello.obj --- object file and (2) links hello.exe --- executable file Command line switch /c - compiles only ... do not generate exe file Compilation means the process that generates obj file .obj files are called object files. cl hello.obj links hello.obj and generates exe or executable file Link means generate executable files. cl hello.cpp --- means compile and link and generate executables. cl /c hello.cpp ---- compile only and generate obj file cl hello.obj ---- link to generate exe file The primary reason to separately compile and link is for the efficiency of the build process "Build" means "compile" and "link" and "generate" executables "Compile" means to generate object file (or .obj) "Link" means generate executable or exe or dll files. "Preprocessing" means replace #include directive's header contents in the .cpp file. "Compilation" is two-step processes 1. "Preprocess" include files 2. "Generate" object files During "Preprocessing" stage, the compiler substitutes preprocessor macros "Translation Unit" means .cpp files that is preprocessed.
Views: 86 Kim Thomas
Tutorial: Set up a new OGRE project on Code :: Blocks
 
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This is how you set up an OGRE project in Code :: Blocks (Windows). If you made a nice installation (following the OGRE setup guide in http://www.ogre3d.org/wiki/index.php/Installing_An_SDK), this should come up without problems. NOTE: This tutorial only works with Code::Blocks; NOT Microsoft Visual C++. There are other tutorials around for VC++. I don't use VC++ so stop asking. I am running a Windows XP Service pack 3. I didn't install DirectX9; instead I just included d3dx9_30.dll in OgreSDK\bin\release. I plan to install it later tough, but what I did here is just ok for total beginners like me. These are the parameters I used: *** Compiler settings Tab *** Other options Sub-Tab -mthreads -fmessage-length=0 -fexceptions -fident #defines Sub-Tab NDEBUG _STLP_NO_CUSTOM_IO _STLP_USE_DYNAMIC_LIB *** Linker settings Tab *** Link libraries List OgreMain OIS Other linker options List -Wl,--enable-auto-image-base -Wl,--add-stdcall-alias *** Search directories Tab *** Compiler Sub-Tab $(OGRE_HOME)\stlport\stlport $(OGRE_HOME)\include $(OGRE_HOME)\include\OIS Linker Sub-Tab $(OGRE_HOME)\bin\$(TARGET_NAME) enjoy.
Views: 30642 Dany Alejandro
New Compiler Optimizations for C++ Applications
 
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C++ developers will find many improvements in Visual Studio 2013 -- including new versions of the compiler, linker and tools -- that make code run faster. In this video we'll cover C++ performance improvements, including better vectorization; permutation in the order of loop nests; better Profile-Guided Optimization (that now applies to Windows Store apps); a new vector calling convention; and more support for C++ Accelerated Massive Parallelism (AMP).
Linux Understanding Shared Libraries
 
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More videos like this online at http://www.theurbanpenguin.com If you need a little help understanding standard libraries ir shared modules in Linux then here we work with the Raspberry Pi and Raspbian Linux to show you how. We create a .so file from scratch and use it withing a program we link to the library. You will see ldd and ldconfig as well as the gcc options needed to make this work
Views: 33463 theurbanpenguin
Fix Code Blocks Environment Error Can't find compiler executable in your search path
 
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An easy fix for Code Blocks Environment Error: Can't find compiler executable in your search path. #Codeblockserror Link for MinGW: https://sourceforge.net/projects/mingw/?source=dlp
Views: 297441 Sid's E Classroom
Install Graphics in codeblock
 
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Download the library https://drive.google.com/file/d/0B7uo... 1.copy graphics.h & winbgim.h file to \CodeBlocks\MinGW\include\ 2. copy libbgi.a to \CodeBlocks\MinGW\lib 3. open codeblock 4. settings-compiler-linker setting-add libbgi.a 5. paste the text to other linker option
Views: 83 Saugat Ghimire
Install OpenCV - C++ with Visual Studio 2017 on Windows PC
 
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Quick setup of OpenCV C++ on Windows machine using Visual Studio environment. Follow the install guide at my blog: https://www.deciphertechnic.com/install-opencv-with-visual-studio/ Connect with me on Twitter at https://twitter.com/DecipherTechnic For any suggestions or queries, please Comment below.
Views: 122242 Decipher Technic
CppCon 2017: Titus Winters “C++ as a "Live at Head" Language”
 
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http://CppCon.org — Presentation Slides, PDFs, Source Code and other presenter materials are available at: https://github.com/CppCon/CppCon2017 — Engineering is programming integrated over time. That is to say, as much as it can be difficult to get your code to build and run correctly, it is manifestly harder to keep it working in the face of changing assumptions and requirements. This is true no matter the scale, from a small program to a shared library. Only two solutions have been shown to be theoretically sound: never change or provide no compatibility guarantees. What if there were a third option? What if we took the question of maintenance out of the realm of theory and moved it to practice? This talk discusses the approach we've used at Google and how that intersects with other languages, package management, API and ABI compatibility, and a host of other software engineering practices. The particulars of C++ as a language and an ecosystem make it well positioned for a different approach: Live at Head. — Titus Winters: Google, C++ Codebase Cultivator, NYC Titus Winters has spent the past 6 years working on Google's core C++ libraries. He's particularly interested in issues of large scale software engineer and codebase maintenance: how do we keep a codebase of over 100M lines of code consistent and flexible for the next decade? Along the way he has helped Google teams pioneer techniques to perform automated code transformations on a massive scale, and helps maintain the Google C++ Style Guide. — Videos Filmed & Edited by Bash Films: http://www.BashFilms.com
Views: 30081 CppCon
2013 Day2P13 LoB: Thread Local Storage (TLS)
 
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The class materials are available at http://www.OpenSecurityTraining.info/LifeOfBinaries.html Follow us on Twitter for class news @OpenSecTraining. The playlist for this class is here: http://bit.ly/1cdrfel The full quality video can be downloaded at http://archive.org/details/opensecuritytraining Have you ever wondered what happens when a C program is compiled and executed on a system? This three-day class by Xeno Kovah will investigate the life of a binary from birth as C source code to death as a process running in memory being terminated. Topics will include but are not limited to: *Scanning and tokenizing source code. *Parsing a grammar and outputting assembly code. *Different targets for x86 assembly object files generation. (E.g. relocatable vs. position independent code). *Linking object files together to create a well-formed binary. *Detailed description of the Windows PE binary format. *How Windows loads a binary into memory and links it on the fly before executing it. *Detailed description of the Unix/Linux/BSD ELF binary format. Along the way we will discuss the relevance of security at different stages of a binary's life, from how viruses *really* work, to the way which malware "packers" duplicate OS process execution functionality, to the benefit of a security-enhanced OS loader which implements address space layout randomization (ASLR). Lab work will include: *Using the new "Binary Scavenger Hunt" tool which creates randomized PE binaries and asks randomized questions about the material you just learned! *Manipulating compiler options to change the type of assembly which is output *Manipulating linker options to change the structure of binary formats *Reading and understanding PE files with PEView *Using WinDbg to watch the loader resolve imports in an executable *Using Thread Local Storage (TLS) to obfuscate control flow and serve as a basic anti-debug mechanism *Creating a simple example virus for PE *Analyze the changes made to the binary format when a file is packed with UPX *Using the rootkit technique of Import Address Table (IAT) hooking to subvert the integrity of a program's calls to external libraries, allowing processes to be hidden. The prerequisites for this class are a basic understanding of C programming and compilation. This class is recommended for a later class on Rootkits (playlist: http://bit.ly/HLkPVG) as we talk about IAT Hooking, and required for a later class on malware analysis.
Views: 2247 Open SecurityTraining
(V) Develop apps for a virtual Windows Embedded Compact 2013
 
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Objective: to debug 2 different visual studio's (VS2015) app, at the same time, in Windows Embedded Compact 2013 (WEC 2013) 1. Start WEC 2013 on a virtual embedded system 2. Deploy/Start App1.exe from VS2015 (instance 1) 2. Deploy/Start App2.exe from VS2015 (instance 2) Now, I wish to debug both application at the same time. If you get the error: "Build error LNK1117: Syntax error in option 'LTCG:incremental' when building on Release Win32 in VS2015 Community" in the debugging proces, please follows the steps in order to solve this issue: 1. Right click on your project in VS Solution Explorer; 2. Go to Properties; 3. Set Configuration to be 'Release' or 'Debug' accordingly to your development step; 4. In the left sidebar open Linker, then All Options; 5. Search for the option "Link Time Code Generation"; 6. Change it from "Use Fast Link Time Code Generation (/LTCG:incremental)" to "Use Link Time Code Generation (/LTCG)" 7. Click OK
Views: 694 Dan-Marius Dobrea
2013 Day1P1 Life of Binaries: Intro
 
17:10
The class materials are available at http://www.OpenSecurityTraining.info/LifeOfBinaries.html Follow us on Twitter for class news @OpenSecTraining. The playlist for this class is here: http://bit.ly/1cdrfel The full quality video can be downloaded at http://archive.org/details/opensecuritytraining Have you ever wondered what happens when a C program is compiled and executed on a system? This three-day class by Xeno Kovah will investigate the life of a binary from birth as C source code to death as a process running in memory being terminated. Topics will include but are not limited to: *Scanning and tokenizing source code. *Parsing a grammar and outputting assembly code. *Different targets for x86 assembly object files generation. (E.g. relocatable vs. position independent code). *Linking object files together to create a well-formed binary. *Detailed description of the Windows PE binary format. *How Windows loads a binary into memory and links it on the fly before executing it. *Detailed description of the Unix/Linux/BSD ELF binary format. Along the way we will discuss the relevance of security at different stages of a binary's life, from how viruses *really* work, to the way which malware "packers" duplicate OS process execution functionality, to the benefit of a security-enhanced OS loader which implements address space layout randomization (ASLR). Lab work will include: *Using the new "Binary Scavenger Hunt" tool which creates randomized PE binaries and asks randomized questions about the material you just learned! *Manipulating compiler options to change the type of assembly which is output *Manipulating linker options to change the structure of binary formats *Reading and understanding PE files with PEView *Using WinDbg to watch the loader resolve imports in an executable *Using Thread Local Storage (TLS) to obfuscate control flow and serve as a basic anti-debug mechanism *Creating a simple example virus for PE *Analyze the changes made to the binary format when a file is packed with UPX *Using the rootkit technique of Import Address Table (IAT) hooking to subvert the integrity of a program's calls to external libraries, allowing processes to be hidden. The prerequisites for this class are a basic understanding of C programming and compilation. This class is recommended for a later class on Rootkits (playlist: http://bit.ly/HLkPVG) as we talk about IAT Hooking, and required for a later class on malware analysis.
Views: 12368 Open SecurityTraining
error MSB6006: "cmd.exe" exited with code 1
 
25:11
TWO (2) hard to fix issues while using Bison and Flex with Visual Studio 1. error MSB6006: "cmd.exe" exited with code 1. This option enables to get verbose build error messages. 2. You have to save Bison input file or syntax parser, parser.y and Flex input file or lexical scanner, lexer.l as ANSI text, i.e., text with your Windows encoding, but NOT UNICODE or UTF8 If you are using Korean language windows, you can choose either Korean Codepage 949 or Western European (Windows) Codepage 1252
Views: 2907 Kim Thomas
2013 Day2P06 LoB: Dependency Walker
 
01:46
The class materials are available at http://www.OpenSecurityTraining.info/LifeOfBinaries.html Follow us on Twitter for class news @OpenSecTraining. The playlist for this class is here: http://bit.ly/1cdrfel The full quality video can be downloaded at http://archive.org/details/opensecuritytraining Have you ever wondered what happens when a C program is compiled and executed on a system? This three-day class by Xeno Kovah will investigate the life of a binary from birth as C source code to death as a process running in memory being terminated. Topics will include but are not limited to: *Scanning and tokenizing source code. *Parsing a grammar and outputting assembly code. *Different targets for x86 assembly object files generation. (E.g. relocatable vs. position independent code). *Linking object files together to create a well-formed binary. *Detailed description of the Windows PE binary format. *How Windows loads a binary into memory and links it on the fly before executing it. *Detailed description of the Unix/Linux/BSD ELF binary format. Along the way we will discuss the relevance of security at different stages of a binary's life, from how viruses *really* work, to the way which malware "packers" duplicate OS process execution functionality, to the benefit of a security-enhanced OS loader which implements address space layout randomization (ASLR). Lab work will include: *Using the new "Binary Scavenger Hunt" tool which creates randomized PE binaries and asks randomized questions about the material you just learned! *Manipulating compiler options to change the type of assembly which is output *Manipulating linker options to change the structure of binary formats *Reading and understanding PE files with PEView *Using WinDbg to watch the loader resolve imports in an executable *Using Thread Local Storage (TLS) to obfuscate control flow and serve as a basic anti-debug mechanism *Creating a simple example virus for PE *Analyze the changes made to the binary format when a file is packed with UPX *Using the rootkit technique of Import Address Table (IAT) hooking to subvert the integrity of a program's calls to external libraries, allowing processes to be hidden. The prerequisites for this class are a basic understanding of C programming and compilation. This class is recommended for a later class on Rootkits (playlist: http://bit.ly/HLkPVG) as we talk about IAT Hooking, and required for a later class on malware analysis.
Views: 1501 Open SecurityTraining
CppCon 2017: Mathieu Ropert “Using Modern CMake Patterns to Enforce a Good Modular Design”
 
57:41
http://CppCon.org — Presentation Slides, PDFs, Source Code and other presenter materials are available at: https://github.com/CppCon/CppCon2017 — CMake is the build system chosen by most open-source C++ projects. While it is fully capable of helping you enforce a good modular design, those features are usually not well known or understood. In this talk I will present modern CMake practices that will simplify your project build and help you design better C++ components with clear dependencies and build interfaces (the sum of compile flags required to use a given library). We will first do a quick recap of the theory behind modular design, most of it coming from John Lakos' work on Large Scale C++ Software Development. Then we will see a few of the legacy CMake patterns that can be found in a lot of open source projects and explain their shortcomings. We will learn how to create a clean C++ library using modern CMake practices and depend on it in others modules. Finally, we will explore the options available to export the build interfaces for use by external projects. In this last part a few external tools will be discussed such as pkg-config and Conan. — Mathieu Ropert: Senior Developer, Murex Mathieu is a Senior Developer at Murex where he works as a C++ expert and animates internal workshops & events. A long term open-source enthusiast, he tries to make C++ more portable across platforms. He is also co-host of the Paris C++ Meetup. — Videos Filmed & Edited by Bash Films: http://www.BashFilms.com
Views: 27857 CppCon
How to add and use static library in Visual Studio 2013
 
10:04
Part of C++ Tutorials for my students. How to add and use static library in Visual Studio 2013.
Views: 36826 Tom Noiprasit
OpenSecurityTraining: The Life of Binaries (Day 1, part 2)
 
01:16:42
The Life of Binaries Creator: Xeno Kovah For more information and to download the class material visit: http://bit.ly/OST_LOB Playlist Open Security Training: http://bit.ly/OST_playlist Topics include but are not limited to: •Scanning and tokenizing source code. •Parsing a grammar. •Different targets for x86 assembly object files generation. (E.g. relocatable vs. position independent code). •Linking object files together to create a well-formed binary. •Detailed descriptions of the high level similarities and low level differences between the Windows PE and Linux ELF binary formats. (NOTE: we didn't get to this in the class where the video was recorded, but the materials are in the slides) •How an OS loads a binary into memory and links it on the fly before executing it. Along the way we discuss the relevance of security at different stages of a binary's life, from the tricks that can be played by a malicious compiler, to how viruses really work, to the way which malware "packers" duplicate OS process execution functionality, to the benefit of a security-enhanced OS loader which implements address space layout randomization (ASLR). Lab work includes: •Manipulating compiler options to change the type of assembly which is output •Manipulating linker options to change the structure of binary formats •Reading and understanding PE files with PEView •Reading and understanding ELF files with Readelf (NOTE: we didn't get to this in the class where the video was recorded, but the materials are in the slides) •Using WinDbg and/or GDB to watch the loader dynamically link an executable •Using Thread Local Storage (TLS) to obfuscate control flow and serve as a basic anti-debug mechanism •Creating a simple example virus for PE •Analyze the changes made to the binary format when a file is packed with UPX •Using the rootkit technique of Import Address Table (IAT) hooking to subvert the integrity of a program's calls to external libraries, allowing files to be hidden.
Views: 1154 Christiaan008
2013 Day1P2 Life of Binaries: Compilers
 
03:15
The class materials are available at http://www.OpenSecurityTraining.info/LifeOfBinaries.html Follow us on Twitter for class news @OpenSecTraining. The playlist for this class is here: http://bit.ly/1cdrfel The full quality video can be downloaded at http://archive.org/details/opensecuritytraining Have you ever wondered what happens when a C program is compiled and executed on a system? This three-day class by Xeno Kovah will investigate the life of a binary from birth as C source code to death as a process running in memory being terminated. Topics will include but are not limited to: *Scanning and tokenizing source code. *Parsing a grammar and outputting assembly code. *Different targets for x86 assembly object files generation. (E.g. relocatable vs. position independent code). *Linking object files together to create a well-formed binary. *Detailed description of the Windows PE binary format. *How Windows loads a binary into memory and links it on the fly before executing it. *Detailed description of the Unix/Linux/BSD ELF binary format. Along the way we will discuss the relevance of security at different stages of a binary's life, from how viruses *really* work, to the way which malware "packers" duplicate OS process execution functionality, to the benefit of a security-enhanced OS loader which implements address space layout randomization (ASLR). Lab work will include: *Using the new "Binary Scavenger Hunt" tool which creates randomized PE binaries and asks randomized questions about the material you just learned! *Manipulating compiler options to change the type of assembly which is output *Manipulating linker options to change the structure of binary formats *Reading and understanding PE files with PEView *Using WinDbg to watch the loader resolve imports in an executable *Using Thread Local Storage (TLS) to obfuscate control flow and serve as a basic anti-debug mechanism *Creating a simple example virus for PE *Analyze the changes made to the binary format when a file is packed with UPX *Using the rootkit technique of Import Address Table (IAT) hooking to subvert the integrity of a program's calls to external libraries, allowing processes to be hidden. The prerequisites for this class are a basic understanding of C programming and compilation. This class is recommended for a later class on Rootkits (playlist: http://bit.ly/HLkPVG) as we talk about IAT Hooking, and required for a later class on malware analysis.
Views: 4547 Open SecurityTraining
Use graphics.h in Code::Blocks. Graphics program in C/C++
 
03:04
Download Link: http://bit.ly/2AYu4Y8 graphics.h can be used in CodeBlocks by adding WinGBIm in MinGW compiler. Some header files and library files should be copied in the compiler directory & linker should be configured to run graphics program in CodeBlocks using C and C++. More information: https://sangams.com.np/use-graphics-h-codeblocks-updated/ 1. Download WinBGIm. Downloading from other website may not work. 2. Extract it. 3.Open info.txt for linker options and more information. 4. Copy MinGW folder to your Code::Blocks installation directory. Default Code::Blocks installation directory is C:\Program Files (x86)\CodeBlocks. There will be MinGW folder already. Copying new MinGW folder only adds some library (libbgi.a) and header (winbgim.h, graphics.h) files in that directory. To manually add files, copy graphics.h and winbgim.h files in include folder of your compiler directory which is C:\Program Files (x86)\CodeBlocks\MInGW. And copy libbgi.a to lib folder of your compiler directory. 5. Open Code::Blocks. In open Settings - Compiler - Linker Settings. Click Add button in link libraries part and browse and select libbgi.a file you just copied to MinGW folder. 6. In right part (i.e. other linker options) paste commands -lbgi -lgdi32 -lcomdlg32 -luuid -loleaut32 -lole32 7. Click OK.
Views: 16193 Sangam Shrestha
CUDA GUI VS 2015 + CLR FORM [Simple Adding]
 
05:11
I have seeking for this couple of day to integrate CUDA and Windows Form Application (CLR Template). At the beginning it's very hard for me. Hope this help you everyone. I've attached source file from my visual studio in this link : https://drive.google.com/open?id=0By24PZRwSBT0eW9nTkFPaXFpYVk Read more from my reference and thanks to the owner of : 1. http://milagorobets.com/embedding-cuda-into-a-winforms-application/ 2. https://devtalk.nvidia.com/default/topic/979462/how-can-i-compile-cuda-code-then-link-it-to-a-c-clr-project/ 3. http://vivekvidyasagaran.weebly.com/moose/compiling-cuda-code-along-with-other-c-code Have a nice day, people :)
Views: 1412 Ka Mirul
BGIDEMO
 
02:58
This is a demonstration of Borland Graphics Interface package. This demo program and its source code is bundled with Turbo C/C++ compiler. To correctly compile, link and run, follow the steps below. 1. Install Turbo C/C++ 3.0 Compiler on a PC with VGA compatible graphics adapter. 2. In Turbo C/C++ IDE, navigate to Options - Linker - Libraries, and select Graphics Library from the list on the left. 3. Now File - Change Director and move to TC/BGI directory 4. Open BGIDEMO.C in the editor, and Run - Run
Views: 230 Subin Sebastian
Visual Basic 6 - Library System (Download Link at the Description)
 
04:24
http://adf.ly/Jrtim - Feel Free to Download (Source Codes + Visual Basic Files) Library System that uses Microsoft Access for it's Database.. Update, Save, Search, Delete options included in the system including codes. Has a Random Password Generator Included. Administrative Tools are available.
Views: 73006 TomJayProductions
Winsock in Code::Blocks - Can it be done? (SHORT VERSION)
 
13:51
Winsock in Code::Blocks - Can it be done? (SHORT VERSION) This is the short, snappy and to the point version of the video. if you want a longer version with more 'detail' then click on the card link! Original video is here: https://www.youtube.com/watch?v=WDn-htpBlnU Clone the repository: git clone https://[email protected]/sloankelly/youtube-source-repository.git How to get Code::Blocks to compile the C++ server and client examples from this playlist: https://www.youtube.com/playlist?list=PLZo2FfoMkJeEogzRXEJeTb3xpA2RAzwCZ 1. Download Code::Blocks from http://www.codeblocks.org/downloads. I used the codeblocks-17.12mingw-setup.exe one in this video and it worked for me. 2. Clone the git repository (details above) to get the C++ code from the playlists 3. Open Code::Blocks 4. Click File | Import Project | MS Visual Studio Solution... 5. Browse to the BarebonesServer solution file and open it. Follow the wizard, just say OK/YES and you'll be fine. 6. Remove any #pragma comment .... lines in the file 7. Right-click the project in the "Projects" window on the left and click "Build options..." 8. In the dialog that appears, click the "Linker settings" tab and then the "add" button 9. Browse to the MinGW\lib folder and add the 'libwsock32.a' library 10. Compile! If it fails, check that your MinGW is setup correctly. Well... Read on a bit. I can't get code::blocks to see getnameinfo or inet_ntop, so if anyone has any suggestions? In the meantime we can use inet_ntoa instead, it's almost identical to what we want to do. Find the part of the code that looks like this: if (getnameinfo((sockaddr*)&client, sizeof(client), host, NI_MAXHOST, service, NI_MAXSERV, 0) == 0) { cout << host << " connected on port " << service <<endl; } else { inet_ntoa(AF_INET, &client.sin_addr, host, NI_MAXHOST); cout << host << " connected on port " << ntohs(client.sin_port) << endl; } And replace it with: strcpy (host, inet_ntoa(client.sin_addr)); cout << host << " connected on port " << ntohs(client.sin_port) << endl;
Views: 1092 Sloan Kelly
2013 Day1P9 Life of Binaries: PE Section Headers
 
25:29
The class materials are available at http://www.OpenSecurityTraining.info/LifeOfBinaries.html Follow us on Twitter for class news @OpenSecTraining. The playlist for this class is here: http://bit.ly/1cdrfel The full quality video can be downloaded at http://archive.org/details/opensecuritytraining Have you ever wondered what happens when a C program is compiled and executed on a system? This three-day class by Xeno Kovah will investigate the life of a binary from birth as C source code to death as a process running in memory being terminated. Topics will include but are not limited to: *Scanning and tokenizing source code. *Parsing a grammar and outputting assembly code. *Different targets for x86 assembly object files generation. (E.g. relocatable vs. position independent code). *Linking object files together to create a well-formed binary. *Detailed description of the Windows PE binary format. *How Windows loads a binary into memory and links it on the fly before executing it. *Detailed description of the Unix/Linux/BSD ELF binary format. Along the way we will discuss the relevance of security at different stages of a binary's life, from how viruses *really* work, to the way which malware "packers" duplicate OS process execution functionality, to the benefit of a security-enhanced OS loader which implements address space layout randomization (ASLR). Lab work will include: *Using the new "Binary Scavenger Hunt" tool which creates randomized PE binaries and asks randomized questions about the material you just learned! *Manipulating compiler options to change the type of assembly which is output *Manipulating linker options to change the structure of binary formats *Reading and understanding PE files with PEView *Using WinDbg to watch the loader resolve imports in an executable *Using Thread Local Storage (TLS) to obfuscate control flow and serve as a basic anti-debug mechanism *Creating a simple example virus for PE *Analyze the changes made to the binary format when a file is packed with UPX *Using the rootkit technique of Import Address Table (IAT) hooking to subvert the integrity of a program's calls to external libraries, allowing processes to be hidden. The prerequisites for this class are a basic understanding of C programming and compilation. This class is recommended for a later class on Rootkits (playlist: http://bit.ly/HLkPVG) as we talk about IAT Hooking, and required for a later class on malware analysis.
Views: 3293 Open SecurityTraining
Compiling C++ using CMake and Make (CS20170204)
 
05:17
This dev log shows how to compile C++ code using a Makefile generated by CMake. This will also allow you add a flag to compile c++14 compliant syntax. Requirements: * g++ * cmake 3.x * text editor
Views: 61163 devlogs
C++ Video Tutorial : Loading DLL and calling function
 
04:39
In my previous video I have described what the Dynamic Link library is. Now I try using one simple library and call easy function. There are three important functions to do that: LoadLibrary, GetProcAddress and FreeLibrary. They are defined in windows.h header file. Open your Visual Studio C++ environment and create console application. I include Windows header file. I copy the syntax of LoadLibrary function. If the application couldn't load the library, I will print the information about it. I include I/O stream header file and use standard namespace. I have to know the function names . I open Dependency Walker and analyse my library. I want to get the address of entry point of function. I copy the syntax of GetProcAddress function. I know only the name of function but if I want to call it I need to know what are the parameters of this function and what is the type of result of this function. The information about these things is not visible in the library. I have to find the prototype of this function, it can be found for example in the documentation published at Internet. Let's find avcodec header file. The Google recommended a couple of results. I define the function pointers where the GetProcAddress function writes the address. I compile and run the application. I have got the error. The application wasn't able to load the library because it isn't in the path. I have to copy the library into right place. I compile and run the application. It works. I need to free the library too. I copy the syntax of free library function. I compile and run the application. It works. I want to show you one more thing. I divide the execution of application into parts. After each part I will press enter to continue. Thanks to this I will show you how the consumption of memory is changing. I compile and run the application. I open the task manager and find my application. We can see that after loading the library the memory consumption increases. After calling FreeLibrary the memory consumption decreases. #Java #C++ #programming
Views: 73438 Marcin Miotk
Solved || How to install graphics.h in code blocks || 100% working.
 
05:17
Solved || How to install graphics.h in code blocks || 100% working. Detailed procedure for accesing graphics.h in codeblocks ....... download WinBGIm http://winbgim.codecutter.org .......change in codeblocks,other linker options -lbgi -lgdi32 -lcomdlg32 -luuid -loleaut32 -lole32 ......link to download libbgi.a , given at last in note https://www.cs.colorado.edu/~main/bgi/dev-c++/
Views: 66947 Run& Chase
Parser and Lexer — How to Create a Compiler part 1/5 — Converting text into an Abstract Syntax Tree
 
51:04
In this tool-assisted education video I create a parser in C++ for a B-like programming language using GNU Bison. For the lexicographical analysis, a lexer is generated using re2c. This is part of a multi-episode series. In the next video, we will focus on optimization. Downloads: — https://github.com/bisqwit/compiler_series/tree/master/ep1 All the material associated with this episode can be downloaded here. Acknowledgements: — Picture: Processors :: Jason Rogers — Music¹: Aryol :: The Strategy Continues :: Kyohei Sada (converted into MIDI and played through OPL3 emulation through homebrew software) — Music²: Star Ocean :: Past Days :: Motoi Sakuraba (SPC-OPL3 conversion) — Music³: Rockman & Forte :: Museum :: Kirikiri-Chan and others (SPC-OPL3 conversion) — Music⁴: Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo :: Dean’s Room :: Kenji Yamamoto (SPC-OPL3 conversion), original composition: Bach's Invention № 15 — Music⁵: Aryol :: Arrest :: Kyohei Sada (SPC-OPL3 conversion) — Music⁶: Ren & Stimpy Show : Fire Dogs :: Main Theme :: Martin Gwynn Jones and others (SPC-OPL3 conversion) — Music⁷: Aryol :: Warmup :: Kyohei Sada (SPC-OPL3 conversion) — Music⁸: Energy Breaker :: Golden-Colored Wind :: Yukio Nakajima (SPC-OPL3 conversion) — Music⁹: Wonder Project J :: House :: Akihiko Mori (SPC-OPL3 conversion) — SFX: Mostly from YouTube Audio Library. Some are recorded from video games like The Guardian Legend, Lunar Ball, and Super Mario All-Stars. ¹ 00:37, ² 02:46 & 39:26, ³ 10:10, ⁴ 16:06, ⁵ 27:18, ⁶ 37:20, ⁷ 38:58 & 45:58, ⁸ 49:00, ⁹ 50:40 My links: Twitter: https://twitter.com/RealBisqwit Liberapay: https://liberapay.com/Bisqwit Steady: https://steadyhq.com/en/bisqwit Patreon: https://patreon.com/Bisqwit (Other options at https://bisqwit.iki.fi/donate.html) Twitch: https://twitch.tv/RealBisqwit Homepage: https://iki.fi/bisqwit/ You can contribute subtitles: https://www.youtube.com/timedtext_video?ref=share&v=eF9qWbuQLuw or to any of my videos: https://www.youtube.com/timedtext_cs_panel?tab=2&c=UCKTehwyGCKF-b2wo0RKwrcg ---Rant--- [9:35 PM] Bisqwit: Now uploading to YouTube. Within about 24 hours I will know if the rogue AI at YouTube slams the “limited or no advertising" stamp into it, or not. Actually, I only know if it does so *when* it does it. Then, I need to wait an additional 25 hours for YouTube staff to manually review it and clear the flag. If the flag does not appear, then it is possible that the bot just has not scanned it yet and I need to wait longer. Premature publication could mean that the bot will mark it after it has already been published, and then I will not receive any revenue for the first spike of views. It used to be 18 hours (since uploading that the bot does its evil deeds), but nowadays YT recommends waiting just 3 hours. We will see, we will see. #Bisqwit #Compiler #Tutorial
Views: 124841 Bisqwit