POE 3.3: Latest,Popular Ranged Witch Occultist Build Guide
Damagewise, Occultist is capable of larger DPS then Pathfinder, Raider and Deadeye, due to using Harm on Full Daily life gem as opposed to Slower Projectiles, and capability to get far more damage nodes.
- Harm on Total Existence offers greater multiplier and superior accuracy at prolonged assortment then Slower Projectiles.
- ES gear is more cost-effective then daily life gear. Thunderfist,
Rainbowstride, Crown of Eyes, 5L ES chest, rings with ES, are all less expensive then daily life-based gear, primarily early within the league.
- It is possible to attain greater PHP going ES, rather then daily life. I had cozy 4.5k ES when related wanders in my guild/friend checklist had only 3k lifestyle whenever we reached reduced tier maps in the league start.
- You've got a lot more points to spent on taking damage/jewels instead of chasing daily life to the tree.
- Even with VP, you nevertheless have from combat/emergency sustain.
- Also, Vile Bastion presents alternate implies to replenish your ES pool so you can comfortably run much less recovery and no leech maps.
- Chaos explosions and additional AoE with Forbidden Power allow quick "one-topping" of monster packs.
- Your curse applies to Hexproof enemies
- Regrettably, this greater defensive and offensive energy come at a price of not having the ability to use the movement speed buff from Queen on the Forest, so your motion pace is slower then a standard life-based wonder.
- Leveling is hard devoid of leveling uniques. Owning leveling uniques or trading for them is pretty mandatory, so in case you hoard a 10-15+ Alchs and chaos by the time you reach maps.
Alira for crit multi and resistances. If you can afford excellent jewels/equipment, then taking two factors and a different jewel socket is going to be a much better option.
1. You should degree with spells to start with.
Go straight in the direction of Tempest Blast, and get following uniques:
- Storm Prison wand.
- Prismweave belt.
- Karui Ward amulet.
- Ondar's Clasp or Lochtonial Caress gloves.
Choose up Energy Siphon and website link it with Extra Cold and Added Lighting.
2. For uniques, you might wish to get:
- Lioneye's Paws (they are low-priced but superior) or Wake of Destruction boots.
- Le Heup of All ring if you're able to afford one particular, this 1 for those who favor injury.
- Thief's Torment ring if you can afford a single, this a single when you desire survivability.
- Sacrificial Heart (Incursion amulet) is really a massive DPS achieve at this time, generally, they can be inexpensive.
3. See if you're able to correct your commencing nodes, get Arcing Blows and Coordination notables. Then begin to produce your way towards Vaal Pact.
For uniques, you could possibly want to have a appear at:
- Doedre's Scorn, for its incredible base ES and damage.
- Zahndethus' Cassock delivers you with some damage, but additionally a lot of ES at this level.
4.As soon as you receive to Ballistic Mastery node, select up adjacent jewel spot and purchase Static Electricity jewel to place in that spot.
For uniques, you need to search into acquiring:
- Rainbowstride boots, for any great total price range package.
5. Whenever you get right down to VP and leech nodes, get Ghost Reaver very first, then CI second, and ensure you may have at the very least 2.5-3k ES in advance of switching. This may be achieved early (lvl 60) with Rainbowstride, Doedre's Scorn, Vile Bastion ascendancy and some far more ES on rest in the gear.
6. After CI transition, start off filling out nearby DPS nodes . Your tree really should appear more or less like this around level 67-70
For uniques, you must get Crown of Eyes, Thunderfists, Piscator's. Approach in advance your resistances due to the fact Crown of Eyes will reduce your fire res, which means you could possibly have to ultimately swap out the Prismweave belt for an uncommon with substantial resists, and in addition get a lot of them on rings/amulet.
7. You are able to consider Stage Blank for bossing, Wandslinger can be excellent for DPS, Melding for added survivability, you could get Harrier and Quickstep for additional movement speed, you'll be able to take Instability for +1 Electrical power charge and much more spell damage with it , or even get Heart of Thunder/Alchemist/Unnatural Calm branching off from Instability.
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